Searched refs:BALL_R (Results 1 – 3 of 3) sorted by relevance
/dports/games/csmash/csmash-0.6.6/ |
H A D | BallView2D.cpp | 52 RenderRect( theBall.GetX()-BALL_R/2, theBall.GetY()-BALL_R/2, in Redraw() 54 theBall.GetX()+BALL_R/2, theBall.GetY()+BALL_R/2, in Redraw() 64 RenderRect(theBall.GetX()-BALL_R/2, theBall.GetY()-BALL_R/2, TABLEHEIGHT, in Redraw() 65 theBall.GetX()+BALL_R/2, theBall.GetY()+BALL_R/2, TABLEHEIGHT, in Redraw() 70 RenderRect(theBall.GetX()-BALL_R/2, theBall.GetY()-BALL_R/2, 0.0, in Redraw() 71 theBall.GetX()+BALL_R/2, theBall.GetY()+BALL_R/2, 0.0, in Redraw() 98 RenderRect( theBall.GetX()-BALL_R/2, theBall.GetY()-BALL_R/2, in GetDamageRect() 100 theBall.GetX()+BALL_R/2, theBall.GetY()+BALL_R/2, in GetDamageRect() 113 theBall.GetX()+BALL_R/2, theBall.GetY()+BALL_R/2, TABLEHEIGHT, in GetDamageRect() 116 RenderRect(theBall.GetX()-BALL_R/2, theBall.GetY()-BALL_R/2, 0.0, in GetDamageRect() [all …]
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H A D | BallView.cpp | 159 glVertex3f( BALL_R/2*cos(rad), 0.0F, BALL_R/2*sin(rad) ); in RedrawAlpha() 160 glVertex3f( BALL_R/2*cos(rad+3.141592/3), 0.0F, in RedrawAlpha() 161 BALL_R/2*sin(rad+3.141592/3) ); in RedrawAlpha() 162 glVertex3f( diff[0]+BALL_R/2*cos(rad+3.141592/3), in RedrawAlpha() 163 diff[1], diff[2]+BALL_R/2*sin(rad+3.141592/3) ); in RedrawAlpha() 164 glVertex3f( diff[0]+BALL_R/2*cos(rad), in RedrawAlpha() 165 diff[1], diff[2]+BALL_R/2*sin(rad) ); in RedrawAlpha() 185 gluSphere( m_quad, BALL_R, 12, 12 ); in RedrawAlpha() 345 gluSphere( m_quad, BALL_R, 12, 12 ); in DrawBall() 364 glVertex3f( (float)(theBall.GetX()+BALL_R*cos(rad)), in DrawShadow() [all …]
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H A D | ttinc.h | 61 #define BALL_R ((float)(0.019)) macro
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