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Searched refs:BALL_RADIUS (Results 1 – 25 of 27) sorted by relevance

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/dports/games/blobby/blobby-1.0/src/
H A DBotAPICalculations.cpp64 float wall = vel.x > 0 ? (RIGHT_PLANE - BALL_RADIUS) : BALL_RADIUS; in time_to_x()
66 …float net = vel.x > 0 ? (NET_POSITION_X - BALL_RADIUS - NET_RADIUS) : (NET_POSITION_X + BALL_RADIU… in time_to_x()
72 if ( nhitpos.y > NET_SPHERE_POSITION - NET_RADIUS - BALL_RADIUS ) in time_to_x()
80 …float net = vel.x > 0 ? (NET_POSITION_X - BALL_RADIUS - NET_RADIUS) : (NET_POSITION_X + BALL_RADIU… in time_to_x()
110 …float net = vel.x > 0 ? (NET_POSITION_X - BALL_RADIUS - NET_RADIUS) : (NET_POSITION_X + BALL_RADIU… in predict_x()
119 if ( spos < BALL_RADIUS) in predict_x()
120 return 2 * BALL_RADIUS - spos; in predict_x()
121 else if ( spos > RIGHT_PLANE - BALL_RADIUS ) in predict_x()
122 return 2*(RIGHT_PLANE - BALL_RADIUS) - spos; in predict_x()
155 time_wall = time_to_x_direct(pos.x, vel.x, RIGHT_PLANE - BALL_RADIUS); in next_event()
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H A DPhysicWorld.cpp88 <= BALL_RADIUS + BLOBBY_UPPER_RADIUS) in playerTopBallCollision()
97 <= BALL_RADIUS + BLOBBY_LOWER_RADIUS) in playerBottomBallCollision()
258 if (mBallPosition.y + BALL_RADIUS > GROUND_PLANE_HEIGHT_MAX) in step()
262 mBallPosition.y = GROUND_PLANE_HEIGHT_MAX - BALL_RADIUS; in step()
271 if (mBallPosition.x - BALL_RADIUS <= LEFT_PLANE && mBallVelocity.x < 0.0) in step()
275 mBallPosition.x = LEFT_PLANE + BALL_RADIUS; in step()
278 else if (mBallPosition.x + BALL_RADIUS >= RIGHT_PLANE && mBallVelocity.x > 0.0) in step()
282 mBallPosition.x = RIGHT_PLANE - BALL_RADIUS; in step()
286 fabs(mBallPosition.x - NET_POSITION_X) < BALL_RADIUS + NET_RADIUS) in step()
291 …mBallPosition.x = NET_POSITION_X + (right ? (BALL_RADIUS + NET_RADIUS) : (-BALL_RADIUS - NET_RADIU… in step()
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H A DGameConstants.h57 const float BALL_RADIUS = 31.5; variable
69 const float STANDARD_BALL_HEIGHT = 269 + BALL_RADIUS;
H A DIScriptableComponent.cpp42 setLuaGlobal("CONST_BALL_RADIUS", BALL_RADIUS); in setGameConstants()
H A DScriptedInputSource.cpp437 …* vel.y)- (-2 * BALL_GRAVITATION * (-pos.y + GROUND_PLANE_HEIGHT_MAX - BALL_RADIUS)))) / (-BALL_GR… in estimate()
541 …_at_y(getBallPosition(), getBallVelocity(), GROUND_PLANE_HEIGHT_MAX - BLOBBY_HEIGHT - BALL_RADIUS); in predictImpact()
/dports/games/xkoules/koules1.4/historic/
H A Dkoule.c32 #define BALL_RADIUS 8 macro
73 char ball_data[BALL_RADIUS*2][BALL_RADIUS*2];
82 #define BALL_MAX_RADIUS (BALL_RADIUS+0.5*BALL_RADIUS)
135 for(x=0;x<BALL_RADIUS*2;x++) in create_bitmap()
136 for(y=0;y<BALL_RADIUS*2;y++) in create_bitmap()
138 if((x-BALL_RADIUS)*(x-BALL_RADIUS)+(y-BALL_RADIUS)*(y-BALL_RADIUS) in create_bitmap()
139 <BALL_RADIUS*BALL_RADIUS) in create_bitmap()
148 size = gl_compiledboxmasksize( BALL_RADIUS*2,BALL_RADIUS*2, ball_data ); in create_bitmap()
150 gl_compileboxmask( BALL_RADIUS*2,BALL_RADIUS*2, ball_data, ball_bitmap ); in create_bitmap()
404 gl_putboxmaskcompiled( (int)object[i].x - BALL_RADIUS, (int)object[i].y - BALL_RADIUS, in draw_objects()
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/dports/misc/usd/USD-21.11/extras/usd/tutorials/endToEnd/tutorial_scripts/
H A Dcreate_Room_set.py42 BALL_RADIUS = 5.715 * 0.5 variable
72 tableX = 10 + row * 2 * BALL_RADIUS * math.cos(math.pi/6)
73 tableRowZ = -row * BALL_RADIUS
85 tableZ = tableRowZ + i * 2 * BALL_RADIUS
86 ballXlate = (tableX, TABLE_HEIGHT + BALL_RADIUS, tableZ)
H A Dlayout_shot_s00_01.py31 BALL_RADIUS = 5.715 * 0.5 variable
87 translation = (offset[0] * BALL_RADIUS,
88 TABLE_HEIGHT + BALL_RADIUS,
89 offset[1] * BALL_RADIUS)
/dports/games/xkoules/koules1.4/
H A Dintro.c44 PutBitmap ((int) (MAPWIDTH / 2 - BALL_RADIUS / DIV + sin (RAD (i + s)) * r), in draw_koules()
45 (int) (MAPHEIGHT / 2 - BALL_RADIUS / DIV + cos (RAD (i + s)) * r), in draw_koules()
46 BALL_RADIUS * 2 / DIV, BALL_RADIUS * 2 / DIV, ball_bitmap); in draw_koules()
49 PutBitmap ((int) (MAPWIDTH / 2 - BALL_RADIUS / DIV + sin (RAD (i + s)) * r), in draw_koules()
50 (int) (MAPHEIGHT / 2 - BALL_RADIUS / DIV + cos (RAD (i + s)) * r), in draw_koules()
51 BALL_RADIUS * 2 / DIV, BALL_RADIUS * 2 / DIV, lball_bitmap[0]); in draw_koules()
54 PutBitmap ((int) (MAPWIDTH / 2 - BALL_RADIUS / DIV + sin (RAD (i + s)) * r), in draw_koules()
55 (int) (MAPHEIGHT / 2 - BALL_RADIUS / DIV + cos (RAD (i + s)) * r), in draw_koules()
56 BALL_RADIUS * 2 / DIV, BALL_RADIUS * 2 / DIV, lball_bitmap[1]); in draw_koules()
73 for (z1 = 0; z1 < BALL_RADIUS * BALL_RADIUS * M_PI / DIV / DIV; z1++) in koulescreator()
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H A Dkoules.c235 return (BALL_RADIUS); in radius()
445 PutBitmap ((int) (object[i].x - BALL_RADIUS) / DIV, (int) (object[i].y - BALL_RADIUS) / DIV, in draw_objects()
446 BALL_RADIUS * 2 / DIV, BALL_RADIUS * 2 / DIV, ball_bitmap); in draw_objects()
453 PutBitmap ((int) (object[i].x - BALL_RADIUS) / DIV, (int) (object[i].y - BALL_RADIUS) / DIV, in draw_objects()
454 BALL_RADIUS * 2 / DIV, BALL_RADIUS * 2 / DIV, lball_bitmap[0]); in draw_objects()
459 BALL_RADIUS * 2 / DIV, BALL_RADIUS * 2 / DIV, lball_bitmap[1]); in draw_objects()
464 BALL_RADIUS * 2 / DIV, BALL_RADIUS * 2 / DIV, lball_bitmap[2]); in draw_objects()
469 BALL_RADIUS * 2 / DIV, BALL_RADIUS * 2 / DIV, lball_bitmap[3]); in draw_objects()
474 BALL_RADIUS * 2 / DIV, BALL_RADIUS * 2 / DIV, lball_bitmap[4]); in draw_objects()
560 (int) (BALL_RADIUS * 2 / DIV), (BALL_RADIUS * 2 / DIV), lball_bitmap[2]); in draw_objects()
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H A Dframebuffer.c346 ball_bitmap = draw_ball_bitmap (BALL_RADIUS, ball (0)); in create_bitmap()
352 lball_bitmap[0] = draw_ball_bitmap (BALL_RADIUS, 4 * 32); in create_bitmap()
353 lball_bitmap[1] = draw_ball_bitmap (BALL_RADIUS, 5 * 32); in create_bitmap()
354 lball_bitmap[2] = draw_reversed_ball_bitmap (BALL_RADIUS, 192); in create_bitmap()
355 lball_bitmap[3] = draw_reversed_ball_bitmap (BALL_RADIUS, 0); in create_bitmap()
356 lball_bitmap[4] = draw_reversed_ball_bitmap (BALL_RADIUS, 3 * 32 - 5); in create_bitmap()
H A Dkoules.h76 #define BALL_RADIUS 8 macro
/dports/games/xpilot/xpilot-4.5.5/src/client/
H A Dguiobjects.c106 XSetTSOrigin(dpy, gc, WINSCALE(x - BALL_RADIUS), WINSCALE(y - BALL_RADIUS)); in Gui_paint_ball()
108 WINSCALE(x - BALL_RADIUS), WINSCALE(y - BALL_RADIUS), in Gui_paint_ball()
109 WINSCALE(2*BALL_RADIUS), WINSCALE(2*BALL_RADIUS), in Gui_paint_ball()
111 Erase_rectangle(WINSCALE(x - BALL_RADIUS), in Gui_paint_ball()
112 WINSCALE(y - BALL_RADIUS), in Gui_paint_ball()
113 WINSCALE(2*BALL_RADIUS), in Gui_paint_ball()
114 WINSCALE(2*BALL_RADIUS)); in Gui_paint_ball()
117 Arc_add(WHITE, x - BALL_RADIUS, y - BALL_RADIUS, in Gui_paint_ball()
118 2*BALL_RADIUS, 2*BALL_RADIUS, 0, 64*360); in Gui_paint_ball()
129 WINSCALE(y - BALL_RADIUS), WINSCALE(BALL_RADIUS * 2 + 1), in Gui_paint_ball()
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H A Dguimap.c1231 WINSCALE(Y(y + 2*BALL_RADIUS)), s, 1); in Gui_paint_setup_treasure()
1233 WINSCALE(Y(y + 2*BALL_RADIUS)) in Gui_paint_setup_treasure()
1259 WINSCALE(Y(y + BALL_RADIUS + 5)), s, 1); in Gui_paint_setup_treasure()
1261 WINSCALE(Y(y + BALL_RADIUS + 5)) in Gui_paint_setup_treasure()
/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DGameBustOutWindow.cpp39 #define BALL_RADIUS 12.f macro
304 if ( dist < BALL_RADIUS ) { in checkCollision()
314 if ( (idMath::Fabs(vec.y) > idMath::Fabs(vec.x)) && (vec.LengthFast() < BALL_RADIUS) ) { in checkCollision()
329 if ( dist < BALL_RADIUS ) { in checkCollision()
339 if ( (idMath::Fabs(vec.y) > idMath::Fabs(vec.x)) && (vec.LengthFast() < BALL_RADIUS) ) { in checkCollision()
357 if ( dist < BALL_RADIUS ) { in checkCollision()
367 if ( (idMath::Fabs(vec.x) >= idMath::Fabs(vec.y)) && (vec.LengthFast() < BALL_RADIUS) ) { in checkCollision()
382 if ( dist < BALL_RADIUS ) { in checkCollision()
392 if ( (idMath::Fabs(vec.x) >= idMath::Fabs(vec.y)) && (vec.LengthFast() < BALL_RADIUS) ) { in checkCollision()
972 ball->SetSize( BALL_RADIUS*2.f, BALL_RADIUS*2.f ); in CreateNewBall()
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/NT/
H A Dguiobjects.c175 Arc_add(ballColor, x - BALL_RADIUS, y - BALL_RADIUS, in Gui_paint_ball()
176 2 * BALL_RADIUS, 2 * BALL_RADIUS, 0, 64 * 360); in Gui_paint_ball()
178 Arc_add_rgb(rgb, ballColor, x - BALL_RADIUS, y - BALL_RADIUS, in Gui_paint_ball()
179 2 * BALL_RADIUS, 2 * BALL_RADIUS, 0, 64 * 360); in Gui_paint_ball()
182 Bitmap_paint(drawPixmap, BM_BALL, WINSCALE(x - BALL_RADIUS), in Gui_paint_ball()
183 WINSCALE(y - BALL_RADIUS), 0); in Gui_paint_ball()
186 WINSCALE(x - BALL_RADIUS), in Gui_paint_ball()
187 WINSCALE(y - BALL_RADIUS), rgb); in Gui_paint_ball()
H A Dguimap.c1125 WINSCALE(Y(y + 2*BALL_RADIUS)), s, 1); in Gui_paint_setup_treasure()
1144 WINSCALE(Y(y + BALL_RADIUS + 5)), s, 1); in Gui_paint_setup_treasure()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/x11/
H A Dguiobjects.c172 Arc_add(ballColor, x - BALL_RADIUS, y - BALL_RADIUS, in Gui_paint_ball()
173 2 * BALL_RADIUS, 2 * BALL_RADIUS, 0, 64 * 360); in Gui_paint_ball()
175 Arc_add_rgb(rgb, ballColor, x - BALL_RADIUS, y - BALL_RADIUS, in Gui_paint_ball()
176 2 * BALL_RADIUS, 2 * BALL_RADIUS, 0, 64 * 360); in Gui_paint_ball()
179 Bitmap_paint(drawPixmap, BM_BALL, WINSCALE(x - BALL_RADIUS), in Gui_paint_ball()
180 WINSCALE(y - BALL_RADIUS), 0); in Gui_paint_ball()
183 WINSCALE(x - BALL_RADIUS), in Gui_paint_ball()
184 WINSCALE(y - BALL_RADIUS), rgb); in Gui_paint_ball()
H A Dguimap.c1126 WINSCALE(Y(y + 2*BALL_RADIUS)), s, 1); in Gui_paint_setup_treasure()
1145 WINSCALE(Y(y + BALL_RADIUS + 5)), s, 1); in Gui_paint_setup_treasure()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dtreasure.c61 ball->pl_range = BALL_RADIUS; in Make_treasure_ball()
62 ball->pl_radius = BALL_RADIUS; in Make_treasure_ball()
/dports/games/xkoules/koules1.4/xlib/
H A Dinit.c854 DrawBlackMaskedText ((int) BALL_RADIUS - 4, (int) BALL_RADIUS - 4, "A"); in main()
856 DrawBlackMaskedText ((int) BALL_RADIUS - 4, (int) BALL_RADIUS - 4, "M"); in main()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/common/
H A Dconst.h159 #define BALL_RADIUS 10 macro
/dports/games/xpilot/xpilot-4.5.5/src/common/
H A Dconst.h162 #define BALL_RADIUS 10 macro
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dconst.h337 #define BALL_RADIUS 10 macro
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A Dsdlgui.c910 Image_paint(IMG_BALL, x - BALL_RADIUS, y - BALL_RADIUS, 0, rgba); in Gui_paint_ball()
920 glVertex2d((double)x + tcos(i * ang) * BALL_RADIUS, in Gui_paint_ball()
921 (double)y + tsin(i * ang) * BALL_RADIUS); in Gui_paint_ball()

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