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Searched refs:BALL_SOLDIER (Results 1 – 25 of 26) sorted by relevance

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/dports/games/dangen/dangen-0.5/spqr/
H A Dplan-14.c42 BALL_SOLDIER, 0, in plan_14()
57 BALL_SOLDIER, 0, in plan_14()
75 BALL_SOLDIER, 0, in plan_14()
93 BALL_SOLDIER, 0, in plan_14()
130 BALL_SOLDIER, 0, in plan_14()
149 BALL_SOLDIER, 0, in plan_14()
184 BALL_SOLDIER, 0, in plan_14()
202 BALL_SOLDIER, 0, in plan_14()
364 BALL_SOLDIER, 0, in plan_14_more_1_act()
375 BALL_SOLDIER, 0, in plan_14_more_1_act()
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H A Dplan-8.c92 BALL_SOLDIER, 0, in plan_8()
101 BALL_SOLDIER, 0, in plan_8()
139 what = BALL_SOLDIER; in plan_8()
229 BALL_SOLDIER, 0, in plan_8()
273 BALL_SOLDIER, 0, in plan_8()
642 temp1 = BALL_SOLDIER; in plan_8()
679 temp1 = BALL_SOLDIER; in plan_8()
791 BALL_SOLDIER, 0, in plan_8_more_1_act()
807 BALL_SOLDIER, 0, in plan_8_more_1_act()
820 BALL_SOLDIER, 0, in plan_8_more_1_act()
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H A Dplan-13.c50 BALL_SOLDIER, 0, in plan_13()
68 BALL_SOLDIER, 0, in plan_13()
86 BALL_SOLDIER, 0, in plan_13()
162 BALL_SOLDIER, 0, in plan_13()
171 BALL_SOLDIER, 0, in plan_13()
198 BALL_SOLDIER, 0, in plan_13()
215 BALL_SOLDIER, 0, in plan_13()
233 BALL_SOLDIER, 0, in plan_13()
250 BALL_SOLDIER, 0, in plan_13()
379 w = BALL_SOLDIER; in plan_13_formation()
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H A Dplan-3.c65 what = BALL_SOLDIER; in plan_3()
127 what = BALL_SOLDIER; in plan_3()
189 what = BALL_SOLDIER; in plan_3()
233 tenm_table_add(normal_enemy_new(x, y, BALL_SOLDIER, 0, in plan_3()
284 tenm_table_add(normal_enemy_new(x, y, BALL_SOLDIER, 0, in plan_3()
339 what = BALL_SOLDIER; in plan_3()
459 BALL_SOLDIER, 0, in plan_3_more_1_act()
467 BALL_SOLDIER, 0, in plan_3_more_1_act()
H A Dplan-2.c81 BALL_SOLDIER, 0, in plan_2()
94 BALL_SOLDIER, 0, in plan_2()
107 BALL_SOLDIER, 0, in plan_2()
120 BALL_SOLDIER, 0, in plan_2()
H A Dplan-16.c116 BALL_SOLDIER, 0, in plan_16_more_1_act()
133 BALL_SOLDIER, 0, in plan_16_more_1_act()
150 BALL_SOLDIER, 0, in plan_16_more_1_act()
175 BALL_SOLDIER, 0, in plan_16_more_1_act()
183 BALL_SOLDIER, 0, in plan_16_more_1_act()
225 BALL_SOLDIER, 0, in plan_16_more_1_act()
235 BALL_SOLDIER, 0, in plan_16_more_1_act()
H A Dplan-4.c56 BALL_SOLDIER, 0, in plan_4()
82 BALL_SOLDIER, 0, in plan_4()
103 BALL_SOLDIER, ENEMY_TYPE_WEAK, in plan_4()
245 BALL_SOLDIER, ENEMY_TYPE_WEAK, in plan_4()
264 BALL_SOLDIER, ENEMY_TYPE_WEAK, in plan_4()
H A Dplan-15.c103 BALL_SOLDIER, 0, in plan_15()
206 BALL_SOLDIER, 0, in plan_15_more_1_act()
253 BALL_SOLDIER, 0, in plan_15_more_1_act()
266 BALL_SOLDIER, 0, in plan_15_more_1_act()
280 BALL_SOLDIER, 0, in plan_15_more_1_act()
H A Dplan-11.c298 what = BALL_SOLDIER; in plan_11()
451 BALL_SOLDIER, ENEMY_TYPE_WEAK, in plan_11_more_1_act()
477 BALL_SOLDIER, 0, in plan_11_more_1_act()
505 BALL_SOLDIER, 0, in plan_11_more_1_act()
680 BALL_SOLDIER, 0, in plan_11_more_2_act()
710 BALL_SOLDIER, 0, in plan_11_more_2_act()
739 BALL_SOLDIER, 0, in plan_11_more_2_act()
H A Dplan-18.c41 what = BALL_SOLDIER; in plan_18()
130 what = BALL_SOLDIER; in plan_18()
162 BALL_SOLDIER, 0, in plan_18()
H A Dplan-17.c107 BALL_SOLDIER, 0, in plan_17()
150 BALL_SOLDIER, 0, in plan_17()
198 BALL_SOLDIER, 0, in plan_17_circle_party()
H A Dnegation-engine.c127 BALL_SOLDIER, 0, in negation_engine_act()
157 BALL_SOLDIER, 0, in negation_engine_act()
187 BALL_SOLDIER, 0, in negation_engine_act()
220 BALL_SOLDIER, 0, in negation_engine_act()
247 BALL_SOLDIER, 0, in negation_engine_act()
277 BALL_SOLDIER, 0, in negation_engine_act()
H A Dplan-20.c193 BALL_SOLDIER, 0, in plan_20_more_1_act()
209 BALL_SOLDIER, 0, in plan_20_more_1_act()
237 BALL_SOLDIER, 0, in plan_20_more_1_act()
H A Dplan-7.c72 BALL_SOLDIER, 0, in plan_7()
90 BALL_SOLDIER, 0, in plan_7()
H A Dplan-6.c103 BALL_SOLDIER, 0, in plan_6()
190 BALL_SOLDIER, 0, in plan_6_more_1_act()
H A Dnexus.c419 BALL_SOLDIER, 0, in nexus_act()
438 BALL_SOLDIER, 0, in nexus_act()
465 BALL_SOLDIER, 0, in nexus_act()
485 what = BALL_SOLDIER; in nexus_act()
509 what = BALL_SOLDIER; in nexus_act()
531 BALL_SOLDIER, 0, in nexus_act()
550 BALL_SOLDIER, 0, in nexus_act()
569 BALL_SOLDIER, 0, in nexus_act()
585 BALL_SOLDIER, 0, in nexus_act()
913 BALL_SOLDIER, 0, in nexus_hatch_act()
H A Dnormal-enemy.c100 case BALL_SOLDIER: in normal_enemy_new()
131 case BALL_SOLDIER: in normal_enemy_new()
162 case BALL_SOLDIER: in normal_enemy_new()
490 case BALL_SOLDIER: in normal_enemy_hit_point()
579 case BALL_SOLDIER: in normal_enemy_hit()
637 case BALL_SOLDIER: in normal_enemy_explode()
804 case BALL_SOLDIER: in normal_enemy_act()
1002 case BALL_SOLDIER: in normal_enemy_draw()
1053 case BALL_SOLDIER: in normal_enemy_draw()
H A Dnormal-enemy.h7 #define BALL_SOLDIER 1 macro
H A Dplan-12.c55 BALL_SOLDIER, 0, in plan_12()
H A Dempty-wind.c539 what = BALL_SOLDIER; in empty_wind_act()
592 what = BALL_SOLDIER; in empty_wind_act()
644 what = BALL_SOLDIER; in empty_wind_act()
701 BALL_SOLDIER, 0, in empty_wind_act()
H A Dplan-19.c173 what = BALL_SOLDIER; in plan_19_more_1_act()
H A Dplan-0.c248 BALL_SOLDIER, 0, in plan_0_more_1_act()
259 BALL_SOLDIER, 0, in plan_0_more_1_act()
H A Dplan-9.c181 BALL_SOLDIER, 0, in plan_9_more_1_act()
H A Dw-ko.c1691 BALL_SOLDIER, ENEMY_TYPE_WEAK, in w_ko_more_1_act()
1702 BALL_SOLDIER, ENEMY_TYPE_WEAK, in w_ko_more_1_act()
1713 BALL_SOLDIER, ENEMY_TYPE_WEAK, in w_ko_more_1_act()
1724 BALL_SOLDIER, ENEMY_TYPE_WEAK, in w_ko_more_1_act()
H A Dnet-can-howl.c2899 BALL_SOLDIER, 0, in net_can_howl_more_1_act()
2933 BALL_SOLDIER, 0, in net_can_howl_more_1_act()
2963 BALL_SOLDIER, 0, in net_can_howl_more_1_act()
2993 BALL_SOLDIER, 0, in net_can_howl_more_1_act()

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