/dports/games/dangen/dangen-0.5/spqr/ |
H A D | plan-14.c | 42 BALL_SOLDIER, 0, in plan_14() 57 BALL_SOLDIER, 0, in plan_14() 75 BALL_SOLDIER, 0, in plan_14() 93 BALL_SOLDIER, 0, in plan_14() 130 BALL_SOLDIER, 0, in plan_14() 149 BALL_SOLDIER, 0, in plan_14() 184 BALL_SOLDIER, 0, in plan_14() 202 BALL_SOLDIER, 0, in plan_14() 364 BALL_SOLDIER, 0, in plan_14_more_1_act() 375 BALL_SOLDIER, 0, in plan_14_more_1_act() [all …]
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H A D | plan-8.c | 92 BALL_SOLDIER, 0, in plan_8() 101 BALL_SOLDIER, 0, in plan_8() 139 what = BALL_SOLDIER; in plan_8() 229 BALL_SOLDIER, 0, in plan_8() 273 BALL_SOLDIER, 0, in plan_8() 642 temp1 = BALL_SOLDIER; in plan_8() 679 temp1 = BALL_SOLDIER; in plan_8() 791 BALL_SOLDIER, 0, in plan_8_more_1_act() 807 BALL_SOLDIER, 0, in plan_8_more_1_act() 820 BALL_SOLDIER, 0, in plan_8_more_1_act() [all …]
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H A D | plan-13.c | 50 BALL_SOLDIER, 0, in plan_13() 68 BALL_SOLDIER, 0, in plan_13() 86 BALL_SOLDIER, 0, in plan_13() 162 BALL_SOLDIER, 0, in plan_13() 171 BALL_SOLDIER, 0, in plan_13() 198 BALL_SOLDIER, 0, in plan_13() 215 BALL_SOLDIER, 0, in plan_13() 233 BALL_SOLDIER, 0, in plan_13() 250 BALL_SOLDIER, 0, in plan_13() 379 w = BALL_SOLDIER; in plan_13_formation() [all …]
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H A D | plan-3.c | 65 what = BALL_SOLDIER; in plan_3() 127 what = BALL_SOLDIER; in plan_3() 189 what = BALL_SOLDIER; in plan_3() 233 tenm_table_add(normal_enemy_new(x, y, BALL_SOLDIER, 0, in plan_3() 284 tenm_table_add(normal_enemy_new(x, y, BALL_SOLDIER, 0, in plan_3() 339 what = BALL_SOLDIER; in plan_3() 459 BALL_SOLDIER, 0, in plan_3_more_1_act() 467 BALL_SOLDIER, 0, in plan_3_more_1_act()
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H A D | plan-2.c | 81 BALL_SOLDIER, 0, in plan_2() 94 BALL_SOLDIER, 0, in plan_2() 107 BALL_SOLDIER, 0, in plan_2() 120 BALL_SOLDIER, 0, in plan_2()
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H A D | plan-16.c | 116 BALL_SOLDIER, 0, in plan_16_more_1_act() 133 BALL_SOLDIER, 0, in plan_16_more_1_act() 150 BALL_SOLDIER, 0, in plan_16_more_1_act() 175 BALL_SOLDIER, 0, in plan_16_more_1_act() 183 BALL_SOLDIER, 0, in plan_16_more_1_act() 225 BALL_SOLDIER, 0, in plan_16_more_1_act() 235 BALL_SOLDIER, 0, in plan_16_more_1_act()
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H A D | plan-4.c | 56 BALL_SOLDIER, 0, in plan_4() 82 BALL_SOLDIER, 0, in plan_4() 103 BALL_SOLDIER, ENEMY_TYPE_WEAK, in plan_4() 245 BALL_SOLDIER, ENEMY_TYPE_WEAK, in plan_4() 264 BALL_SOLDIER, ENEMY_TYPE_WEAK, in plan_4()
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H A D | plan-15.c | 103 BALL_SOLDIER, 0, in plan_15() 206 BALL_SOLDIER, 0, in plan_15_more_1_act() 253 BALL_SOLDIER, 0, in plan_15_more_1_act() 266 BALL_SOLDIER, 0, in plan_15_more_1_act() 280 BALL_SOLDIER, 0, in plan_15_more_1_act()
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H A D | plan-11.c | 298 what = BALL_SOLDIER; in plan_11() 451 BALL_SOLDIER, ENEMY_TYPE_WEAK, in plan_11_more_1_act() 477 BALL_SOLDIER, 0, in plan_11_more_1_act() 505 BALL_SOLDIER, 0, in plan_11_more_1_act() 680 BALL_SOLDIER, 0, in plan_11_more_2_act() 710 BALL_SOLDIER, 0, in plan_11_more_2_act() 739 BALL_SOLDIER, 0, in plan_11_more_2_act()
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H A D | plan-18.c | 41 what = BALL_SOLDIER; in plan_18() 130 what = BALL_SOLDIER; in plan_18() 162 BALL_SOLDIER, 0, in plan_18()
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H A D | plan-17.c | 107 BALL_SOLDIER, 0, in plan_17() 150 BALL_SOLDIER, 0, in plan_17() 198 BALL_SOLDIER, 0, in plan_17_circle_party()
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H A D | negation-engine.c | 127 BALL_SOLDIER, 0, in negation_engine_act() 157 BALL_SOLDIER, 0, in negation_engine_act() 187 BALL_SOLDIER, 0, in negation_engine_act() 220 BALL_SOLDIER, 0, in negation_engine_act() 247 BALL_SOLDIER, 0, in negation_engine_act() 277 BALL_SOLDIER, 0, in negation_engine_act()
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H A D | plan-20.c | 193 BALL_SOLDIER, 0, in plan_20_more_1_act() 209 BALL_SOLDIER, 0, in plan_20_more_1_act() 237 BALL_SOLDIER, 0, in plan_20_more_1_act()
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H A D | plan-7.c | 72 BALL_SOLDIER, 0, in plan_7() 90 BALL_SOLDIER, 0, in plan_7()
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H A D | plan-6.c | 103 BALL_SOLDIER, 0, in plan_6() 190 BALL_SOLDIER, 0, in plan_6_more_1_act()
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H A D | nexus.c | 419 BALL_SOLDIER, 0, in nexus_act() 438 BALL_SOLDIER, 0, in nexus_act() 465 BALL_SOLDIER, 0, in nexus_act() 485 what = BALL_SOLDIER; in nexus_act() 509 what = BALL_SOLDIER; in nexus_act() 531 BALL_SOLDIER, 0, in nexus_act() 550 BALL_SOLDIER, 0, in nexus_act() 569 BALL_SOLDIER, 0, in nexus_act() 585 BALL_SOLDIER, 0, in nexus_act() 913 BALL_SOLDIER, 0, in nexus_hatch_act()
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H A D | normal-enemy.c | 100 case BALL_SOLDIER: in normal_enemy_new() 131 case BALL_SOLDIER: in normal_enemy_new() 162 case BALL_SOLDIER: in normal_enemy_new() 490 case BALL_SOLDIER: in normal_enemy_hit_point() 579 case BALL_SOLDIER: in normal_enemy_hit() 637 case BALL_SOLDIER: in normal_enemy_explode() 804 case BALL_SOLDIER: in normal_enemy_act() 1002 case BALL_SOLDIER: in normal_enemy_draw() 1053 case BALL_SOLDIER: in normal_enemy_draw()
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H A D | normal-enemy.h | 7 #define BALL_SOLDIER 1 macro
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H A D | plan-12.c | 55 BALL_SOLDIER, 0, in plan_12()
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H A D | empty-wind.c | 539 what = BALL_SOLDIER; in empty_wind_act() 592 what = BALL_SOLDIER; in empty_wind_act() 644 what = BALL_SOLDIER; in empty_wind_act() 701 BALL_SOLDIER, 0, in empty_wind_act()
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H A D | plan-19.c | 173 what = BALL_SOLDIER; in plan_19_more_1_act()
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H A D | plan-0.c | 248 BALL_SOLDIER, 0, in plan_0_more_1_act() 259 BALL_SOLDIER, 0, in plan_0_more_1_act()
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H A D | plan-9.c | 181 BALL_SOLDIER, 0, in plan_9_more_1_act()
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H A D | w-ko.c | 1691 BALL_SOLDIER, ENEMY_TYPE_WEAK, in w_ko_more_1_act() 1702 BALL_SOLDIER, ENEMY_TYPE_WEAK, in w_ko_more_1_act() 1713 BALL_SOLDIER, ENEMY_TYPE_WEAK, in w_ko_more_1_act() 1724 BALL_SOLDIER, ENEMY_TYPE_WEAK, in w_ko_more_1_act()
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H A D | net-can-howl.c | 2899 BALL_SOLDIER, 0, in net_can_howl_more_1_act() 2933 BALL_SOLDIER, 0, in net_can_howl_more_1_act() 2963 BALL_SOLDIER, 0, in net_can_howl_more_1_act() 2993 BALL_SOLDIER, 0, in net_can_howl_more_1_act()
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