/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | player-reacts.cc | 134 ASSERTM(!midloss || midloss * BASELINE_DELAY < midpoint, in _decrement_a_duration() 136 midloss * BASELINE_DELAY, midpoint); in _decrement_a_duration() 144 you.duration[dur] -= midloss * BASELINE_DELAY; in _decrement_a_duration() 231 * BASELINE_DELAY; in _decrement_paralysis() 760 (you.duration[DUR_RECITE] + BASELINE_DELAY - 1) / BASELINE_DELAY; in _decrement_durations() 763 (you.duration[DUR_RECITE] + BASELINE_DELAY - 1) / BASELINE_DELAY; in _decrement_durations() 826 const int drain = div_rand_round(15 * you.time_taken, BASELINE_DELAY); in _handle_emergency_flight() 906 you.hit_points_regeneration += div_rand_round(base_val * delay, BASELINE_DELAY); in _regenerate_hp_and_mp() 933 int mp_regen_countup = div_rand_round(base_val * delay, BASELINE_DELAY); in _regenerate_hp_and_mp() 978 if (x_chance_in_y(you.time_taken, 10 * BASELINE_DELAY)) in player_reacts()
|
H A D | timed-effects.h | 27 const int ZOT_CLOCK_PER_FLOOR = 6000 * BASELINE_DELAY; 29 const int MAX_ZOT_CLOCK = 27000 * BASELINE_DELAY;
|
H A D | defines.h | 148 const int BASELINE_DELAY = 10; variable 152 const int ICEMAIL_TIME = 30 * BASELINE_DELAY;
|
H A D | spl-selfench.cc | 43 if (you.duration[DUR_DEATHS_DOOR] > 25 * BASELINE_DELAY) in cast_deaths_door() 44 you.duration[DUR_DEATHS_DOOR] = (23 + random2(5)) * BASELINE_DELAY; in cast_deaths_door()
|
H A D | timed-effects.cc | 238 BASELINE_DELAY); in _apply_contam_over_time() 1236 shoals_apply_tides(div_rand_round(you.time_taken, BASELINE_DELAY), in run_environment_effects() 1322 return aut * 3 / (2 * BASELINE_DELAY); in turns_until_zot_in() 1323 return aut / BASELINE_DELAY; in turns_until_zot_in() 1438 if (turns_left < 0 || turns_left > MAX_ZOT_CLOCK / BASELINE_DELAY) in set_turns_until_zot() 1442 clock = MAX_ZOT_CLOCK - turns_left * BASELINE_DELAY; in set_turns_until_zot()
|
H A D | player.cc | 4073 / BASELINE_DELAY); in confuse_player() 4481 if (you.duration[DUR_SLOW] > BASELINE_DELAY) in dec_slow_player() 4496 if (you.duration[DUR_SLOW] <= BASELINE_DELAY) in dec_slow_player() 4557 if (you.duration[DUR_HASTE] > BASELINE_DELAY) in dec_haste_player() 4563 int threshold = 6 * BASELINE_DELAY; in dec_haste_player() 4838 BASELINE_DELAY * 10); in handle_player_drowning() 4953 next_timer_effect.init(20 * BASELINE_DELAY); in player() 6643 paralysis = min(str, 13) * BASELINE_DELAY; in paralyse() 6690 duration[DUR_PETRIFIED] = 6 * BASELINE_DELAY in fully_petrify() 7348 cap *= BASELINE_DELAY; in increase_duration() [all …]
|
H A D | art-func.h | 158 (3 + random2(dam)) * BASELINE_DELAY)); in _CEREBOV_melee_effects() 1082 (3 + random2(dam)) * BASELINE_DELAY)); in _FIRESTARTER_melee_effects() 1114 (5 + random2(dam)) * BASELINE_DELAY)); in _CHILLY_DEATH_melee_effects() 1273 inc_mp(binomial(div_rand_round(delay, BASELINE_DELAY), 1, 2)); in _ETHERIC_CAGE_world_reacts() 1414 item->plus -= div_rand_round(you.time_taken, BASELINE_DELAY); in _THERMIC_ENGINE_world_reacts() 1428 && one_chance_in(7 * div_rand_round(BASELINE_DELAY, you.time_taken))) in _ZHOR_world_reacts()
|
H A D | spl-monench.cc | 40 * BASELINE_DELAY; in englaciate()
|
H A D | areas.cc | 512 dur /= BASELINE_DELAY; // now roughly number of turns in _shrinking_aoe_range() 541 const int moddur = BASELINE_DELAY in silence_radius() 652 const int moddur = BASELINE_DELAY * in liquefying_radius()
|
H A D | ouch.cc | 90 you.duration[DUR_ICY_ARMOUR] -= damage * BASELINE_DELAY; in maybe_melt_player_enchantments() 1176 return div_rand_round(damage * you.time_taken, BASELINE_DELAY); in timescale_damage() 1180 const int speed = mons->speed > 0? mons->speed : BASELINE_DELAY; in timescale_damage() 1181 return div_rand_round(damage * BASELINE_DELAY, speed); in timescale_damage()
|
H A D | mon-ench.cc | 1742 breath_timeout_turns * BASELINE_DELAY)); in apply_enchantment() 1766 BASELINE_DELAY * 10); in apply_enchantment() 1954 speed = BASELINE_DELAY; in _mod_speed() 1955 const int modded = val * BASELINE_DELAY / speed; in _mod_speed() 2323 return random_range(10 * BASELINE_DELAY, 15 * BASELINE_DELAY); in calc_duration()
|
H A D | status.cc | 892 const int high = 120 * BASELINE_DELAY; in _describe_sickness() 893 const int low = 40 * BASELINE_DELAY; in _describe_sickness() 1059 return _lookup_duration(dur)->expire_threshold * BASELINE_DELAY; in duration_expire_point()
|
H A D | beam.cc | 3675 4 + random2(7) * BASELINE_DELAY)); in __anonb1d1125b0502() 3717 15 + random2(11) * BASELINE_DELAY)); in __anonb1d1125b0902() 4047 you.duration[DUR_FROZEN] = (2 + random2(3)) * BASELINE_DELAY; in affect_player() 4449 int time_left = (random2(8) + hd) * BASELINE_DELAY; in glaciate_freeze() 4551 random_range(5, 7) * BASELINE_DELAY)); in monster_post_hit() 5475 ench_power * BASELINE_DELAY); in apply_enchantment_to_monster() 5764 * BASELINE_DELAY; in apply_enchantment_to_monster() 5775 agent()->heal(dur / BASELINE_DELAY); in apply_enchantment_to_monster() 5804 const int dur = (5 + random2avg(ench_power / 2, 2)) * BASELINE_DELAY; in apply_enchantment_to_monster() 5814 * BASELINE_DELAY; in apply_enchantment_to_monster() [all …]
|
H A D | spl-goditem.cc | 912 const int tomb_duration = BASELINE_DELAY * pow; in entomb() 928 const int tomb_duration = BASELINE_DELAY * pow; in cast_imprison() 1059 (10 + random2(10)) * BASELINE_DELAY)); in holy_word_monsters()
|
H A D | god-abil.cc | 1024 (degree + random2(spellpower)) * BASELINE_DELAY))) in zin_recite_to_single_monster() 1034 (degree + random2(spellpower)) * BASELINE_DELAY))) in zin_recite_to_single_monster() 1046 (degree + random2(spellpower)) * BASELINE_DELAY))) in zin_recite_to_single_monster() 1077 (degree + random2(spellpower)) * BASELINE_DELAY))) in zin_recite_to_single_monster() 1087 (degree + random2(spellpower)) * BASELINE_DELAY))) in zin_recite_to_single_monster() 1205 int time_left = (random2(8) + hd) * BASELINE_DELAY; in _zin_saltify() 2035 const int player_numer = BASELINE_DELAY * BASELINE_DELAY * BASELINE_DELAY; in _slouch_damage() 2036 return 4 * (mon->speed * BASELINE_DELAY * jerk_num in _slouch_damage() 3452 random2(you.skill(SK_INVOCATIONS, BASELINE_DELAY)), in qazlal_upheaval()
|
H A D | spl-miscast.cc | 366 0, source, dam * BASELINE_DELAY)); in __anon41bd6ab60302()
|
H A D | mon-act.cc | 432 && !x_chance_in_y(4 * BASELINE_DELAY, in _mons_can_cast_dig() 433 4 * BASELINE_DELAY in _mons_can_cast_dig() 437 >= 4 * BASELINE_DELAY)); in _mons_can_cast_dig() 1685 mons->speed_increment -= BASELINE_DELAY; in handle_monster_move() 1776 random_range(1, 5) * BASELINE_DELAY)); in handle_monster_move() 2127 you.duration[DUR_SICKENING] += (2 + random2(4)) * BASELINE_DELAY; in _ancient_zyme_sicken()
|
H A D | ability.cc | 2264 you.duration[DUR_RECITE] = 3 * BASELINE_DELAY; in _do_ability() 2406 you.duration[DUR_MIRROR_DAMAGE] = 9 * BASELINE_DELAY in _do_ability() 2407 + random2avg(you.piety * BASELINE_DELAY, 2) / 10; in _do_ability() 2501 duration * BASELINE_DELAY)); in _do_ability() 2663 you.duration[DUR_LIFESAVING] = 9 * BASELINE_DELAY in _do_ability() 2664 + random2avg(you.piety * BASELINE_DELAY, 2) / 10; in _do_ability()
|
H A D | god-wrath.cc | 387 if (you.duration[DUR_SLOW] < 180 * BASELINE_DELAY) in _cheibriados_retribution() 806 if (you.duration[DUR_SLOW] < 180 * BASELINE_DELAY) in _trog_retribution() 2137 if (you.duration[DUR_SLOW] < 180 * BASELINE_DELAY) in divine_retribution()
|
H A D | spl-damage.cc | 2712 random_range(4, 8) * BASELINE_DELAY)); in dazzle_monster() 2835 (4 + random2avg(pow/15, 2)) * BASELINE_DELAY)); in cast_toxic_radiance() 2875 int dam = roll_dice(1, 1 + pow / 20) * div_rand_round(mult, BASELINE_DELAY); in toxic_radiance_effect() 2906 int q = mult / BASELINE_DELAY; in toxic_radiance_effect() 2907 int levels = roll_dice(q, 2) - q + (roll_dice(1, 20) <= (mult % BASELINE_DELAY)); in toxic_radiance_effect() 3793 temp_change_terrain(pos, DNGN_TOXIC_BOG, turns * BASELINE_DELAY, in cast_noxious_bog()
|
H A D | player-stats.cc | 631 (20 + random2(20)) * BASELINE_DELAY; in _handle_stat_change()
|
H A D | mon-cast.cc | 315 const int dur = BASELINE_DELAY in __anon2840f9480b02() 813 random_range(7, 9) * BASELINE_DELAY)); in _cast_injury_mirror() 851 turns * BASELINE_DELAY)); in _cast_grasping_roots() 4010 && !x_chance_in_y(4 * BASELINE_DELAY, in handle_mon_spell() 4011 4 * BASELINE_DELAY in handle_mon_spell() 4058 6 * BASELINE_DELAY)); in handle_mon_spell() 4356 timeout * BASELINE_DELAY); in setup_breath_timeout() 5303 random2(14) * BASELINE_DELAY, in _mons_upheaval() 5614 const int tide_duration = BASELINE_DELAY in mons_cast() 6058 const int tomb_duration = BASELINE_DELAY in mons_cast() [all …]
|
H A D | god-passive.cc | 920 piety_breakpoint(5) * 7 * BASELINE_DELAY); in qazlal_storm_clouds() 1401 attack_delay * BASELINE_DELAY); in _wu_jian_number_of_attacks()
|
H A D | player-act.cc | 310 return rv::max(div_rand_round(attk_delay * you.time_taken, BASELINE_DELAY), in attack_delay()
|
H A D | ranged-attack.cc | 678 damage_done * BASELINE_DELAY)); in apply_missile_brand()
|