/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | music_room_handler.cpp | 66 case BASS: in createInstrument() 131 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setSpeedControl2() 136 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setPitchControl2() 141 if (instrument >= BELLS && instrument <= BASS) in setInversionControl2() 146 if (instrument >= BELLS && instrument <= BASS) in setDirectionControl2() 151 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setPitchControl() 161 if (instrument >= BELLS && instrument <= BASS) in setDirectionControl() 166 if (instrument >= BELLS && instrument <= BASS) in setInversionControl() 171 if (instrument >= BELLS && instrument <= BASS) in setMuteControl() 216 for (MusicInstrument instrument = BELLS; instrument <= BASS; in updateAudio() [all …]
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H A D | music_room.cpp | 60 _musicHandler->setSpeedControl2(BASS, -2); in setupMusic() 65 _musicHandler->setPitchControl2(BASS, 1); in setupMusic() 70 _musicHandler->setInversionControl2(BASS, false); in setupMusic() 75 _musicHandler->setDirectionControl2(BASS, true); in setupMusic() 78 for (MusicInstrument idx = BELLS; idx <= BASS; in setupMusic()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | music_room_handler.cpp | 66 case BASS: in createInstrument() 131 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setSpeedControl2() 136 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setPitchControl2() 141 if (instrument >= BELLS && instrument <= BASS) in setInversionControl2() 146 if (instrument >= BELLS && instrument <= BASS) in setDirectionControl2() 151 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setPitchControl() 161 if (instrument >= BELLS && instrument <= BASS) in setDirectionControl() 166 if (instrument >= BELLS && instrument <= BASS) in setInversionControl() 171 if (instrument >= BELLS && instrument <= BASS) in setMuteControl() 216 for (MusicInstrument instrument = BELLS; instrument <= BASS; in updateAudio() [all …]
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H A D | music_room.cpp | 60 _musicHandler->setSpeedControl2(BASS, -2); in setupMusic() 65 _musicHandler->setPitchControl2(BASS, 1); in setupMusic() 70 _musicHandler->setInversionControl2(BASS, false); in setupMusic() 75 _musicHandler->setDirectionControl2(BASS, true); in setupMusic() 78 for (MusicInstrument idx = BELLS; idx <= BASS; in setupMusic()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/ |
H A D | music_console_button.cpp | 63 && CMusicRoom::_musicHandler->checkInstrument(BASS)) { in MouseButtonDownMsg() 123 musicRoom->setPitchControl(BASS, queryMsg._value); in SetMusicControlsMsg() 125 musicRoom->setSpeedControl(BASS, queryMsg._value); in SetMusicControlsMsg() 127 musicRoom->setInversionControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg() 129 musicRoom->setDirectionControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg() 131 musicRoom->setMuteControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/ |
H A D | music_console_button.cpp | 63 && CMusicRoom::_musicHandler->checkInstrument(BASS)) { in MouseButtonDownMsg() 123 musicRoom->setPitchControl(BASS, queryMsg._value); in SetMusicControlsMsg() 125 musicRoom->setSpeedControl(BASS, queryMsg._value); in SetMusicControlsMsg() 127 musicRoom->setInversionControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg() 129 musicRoom->setDirectionControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg() 131 musicRoom->setMuteControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg()
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/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/G-Force/GForceParticles/ |
H A D | Storm_Beat | 4 …This is an example config that shows how to use the BASS variable. You should already be familia… 19 …e radius of the circle. BASS returns a value that corresponds to the overall intensity and bass o… 20 B0=".05 + .25 * BASS", 29 Pen="2 * BASS",
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/carry/ |
H A D | phonograph_cylinder.cpp | 191 musicRoom->setMuteControl(BASS, _bassMuteControl); in SetMusicControlsMsg() 192 musicRoom->setPitchControl(BASS, _bassPitchControl); in SetMusicControlsMsg() 193 musicRoom->setSpeedControl(BASS, _bassSpeedControl); in SetMusicControlsMsg() 194 musicRoom->setInversionControl(BASS, _bassInversionControl); in SetMusicControlsMsg() 195 musicRoom->setDirectionControl(BASS, _bassDirectionControl); in SetMusicControlsMsg()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/carry/ |
H A D | phonograph_cylinder.cpp | 191 musicRoom->setMuteControl(BASS, _bassMuteControl); in SetMusicControlsMsg() 192 musicRoom->setPitchControl(BASS, _bassPitchControl); in SetMusicControlsMsg() 193 musicRoom->setSpeedControl(BASS, _bassSpeedControl); in SetMusicControlsMsg() 194 musicRoom->setInversionControl(BASS, _bassInversionControl); in SetMusicControlsMsg() 195 musicRoom->setDirectionControl(BASS, _bassDirectionControl); in SetMusicControlsMsg()
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/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxBottleRocket.lv2/MOD/ |
H A D | modgui.ttl | 23 lv2:symbol "BASS" ; 24 lv2:name "BASS" ;
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/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxSupersonic.lv2/MOD/ |
H A D | modgui.ttl | 21 lv2:symbol "BASS" ; 22 lv2:name "BASS" ;
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/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxCreamMachine.lv2/MOD/ |
H A D | modgui.ttl | 21 lv2:symbol "BASS" ; 22 lv2:name "BASS" ;
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/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxHotBox.lv2/MOD/ |
H A D | modgui.ttl | 23 lv2:symbol "BASS" ; 24 lv2:name "BASS" ;
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/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxVBassPreAmp.lv2/MOD/ |
H A D | modgui.ttl | 21 lv2:symbol "BASS" ; 22 lv2:name "BASS" ;
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/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxTimRay.lv2/MOD/ |
H A D | modgui.ttl | 25 lv2:symbol "BASS" ; 26 lv2:name "BASS" ;
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/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxGuvnor.lv2/MOD/ |
H A D | modgui.ttl | 23 lv2:symbol "BASS" ; 24 lv2:name "BASS" ;
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/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxPlexi.lv2/MOD/ |
H A D | modgui.ttl | 21 lv2:symbol "BASS" ; 22 lv2:name "BASS" ;
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/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxUVox720k.lv2/MOD/ |
H A D | modgui.ttl | 25 lv2:symbol "BASS" ; 26 lv2:name "BASS" ;
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/dports/games/libretro-core-info/libretro-core-info-1.9.7/ |
H A D | dosbox_core_libretro.info | 30 firmware4_desc = "libbass.so (BASS Linux library)" 36 firmware6_desc = "bass.dll (BASS Windows library)" 42 firmware8_desc = "libbass.dylib (BASS macOS library)"
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/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxSVT.lv2/MOD/ |
H A D | modgui.ttl | 33 lv2:symbol "BASS" ; 34 lv2:name "BASS" ;
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/dports/math/osi/Osi-0.108.6/Data/Sample/ |
H A D | finnis.mps | 450 L 1BASS 453 L 2BASS 456 L 3BASS 1784 3EP1SN 3BASS -.77605 1799 1E14SN 1BASS -.77605 1814 2E14SN 2BASS -.77605 1829 3E14SN 3BASS -.77605 1865 3E22SD 3BASS .038802 1877 1E23SD 1BASS .038802 1889 2E23SD 2BASS .038802 [all …]
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/dports/math/py-CyLP/CyLP-0.91.4/cylp/input/netlib/ |
H A D | finnis.mps | 450 L 1BASS 453 L 2BASS 456 L 3BASS 1784 3EP1SN 3BASS -.77605 1799 1E14SN 1BASS -.77605 1814 2E14SN 2BASS -.77605 1829 3E14SN 3BASS -.77605 1865 3E22SD 3BASS .038802 1877 1E23SD 1BASS .038802 1889 2E23SD 2BASS .038802 [all …]
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/dports/math/clp/Clp-1.17.3/Data/Sample/ |
H A D | finnis.mps | 450 L 1BASS 453 L 2BASS 456 L 3BASS 1784 3EP1SN 3BASS -.77605 1799 1E14SN 1BASS -.77605 1814 2E14SN 2BASS -.77605 1829 3E14SN 3BASS -.77605 1865 3E22SD 3BASS .038802 1877 1E23SD 1BASS .038802 1889 2E23SD 2BASS .038802 [all …]
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/dports/math/coin-or-data-sample/Data-Sample-1.2.12/ |
H A D | finnis.mps | 450 L 1BASS 453 L 2BASS 456 L 3BASS 1784 3EP1SN 3BASS -.77605 1799 1E14SN 1BASS -.77605 1814 2E14SN 2BASS -.77605 1829 3E14SN 3BASS -.77605 1865 3E22SD 3BASS .038802 1877 1E23SD 1BASS .038802 1889 2E23SD 2BASS .038802 [all …]
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/dports/math/coinutils/CoinUtils-2.11.4/Data/Sample/ |
H A D | finnis.mps | 450 L 1BASS 453 L 2BASS 456 L 3BASS 1784 3EP1SN 3BASS -.77605 1799 1E14SN 1BASS -.77605 1814 2E14SN 2BASS -.77605 1829 3E14SN 3BASS -.77605 1865 3E22SD 3BASS .038802 1877 1E23SD 1BASS .038802 1889 2E23SD 2BASS .038802 [all …]
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