Home
last modified time | relevance | path

Searched refs:BASS (Results 1 – 25 of 272) sorted by relevance

1234567891011

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dmusic_room_handler.cpp66 case BASS: in createInstrument()
131 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setSpeedControl2()
136 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setPitchControl2()
141 if (instrument >= BELLS && instrument <= BASS) in setInversionControl2()
146 if (instrument >= BELLS && instrument <= BASS) in setDirectionControl2()
151 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setPitchControl()
161 if (instrument >= BELLS && instrument <= BASS) in setDirectionControl()
166 if (instrument >= BELLS && instrument <= BASS) in setInversionControl()
171 if (instrument >= BELLS && instrument <= BASS) in setMuteControl()
216 for (MusicInstrument instrument = BELLS; instrument <= BASS; in updateAudio()
[all …]
H A Dmusic_room.cpp60 _musicHandler->setSpeedControl2(BASS, -2); in setupMusic()
65 _musicHandler->setPitchControl2(BASS, 1); in setupMusic()
70 _musicHandler->setInversionControl2(BASS, false); in setupMusic()
75 _musicHandler->setDirectionControl2(BASS, true); in setupMusic()
78 for (MusicInstrument idx = BELLS; idx <= BASS; in setupMusic()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dmusic_room_handler.cpp66 case BASS: in createInstrument()
131 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setSpeedControl2()
136 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setPitchControl2()
141 if (instrument >= BELLS && instrument <= BASS) in setInversionControl2()
146 if (instrument >= BELLS && instrument <= BASS) in setDirectionControl2()
151 if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) in setPitchControl()
161 if (instrument >= BELLS && instrument <= BASS) in setDirectionControl()
166 if (instrument >= BELLS && instrument <= BASS) in setInversionControl()
171 if (instrument >= BELLS && instrument <= BASS) in setMuteControl()
216 for (MusicInstrument instrument = BELLS; instrument <= BASS; in updateAudio()
[all …]
H A Dmusic_room.cpp60 _musicHandler->setSpeedControl2(BASS, -2); in setupMusic()
65 _musicHandler->setPitchControl2(BASS, 1); in setupMusic()
70 _musicHandler->setInversionControl2(BASS, false); in setupMusic()
75 _musicHandler->setDirectionControl2(BASS, true); in setupMusic()
78 for (MusicInstrument idx = BELLS; idx <= BASS; in setupMusic()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/
H A Dmusic_console_button.cpp63 && CMusicRoom::_musicHandler->checkInstrument(BASS)) { in MouseButtonDownMsg()
123 musicRoom->setPitchControl(BASS, queryMsg._value); in SetMusicControlsMsg()
125 musicRoom->setSpeedControl(BASS, queryMsg._value); in SetMusicControlsMsg()
127 musicRoom->setInversionControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg()
129 musicRoom->setDirectionControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg()
131 musicRoom->setMuteControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/
H A Dmusic_console_button.cpp63 && CMusicRoom::_musicHandler->checkInstrument(BASS)) { in MouseButtonDownMsg()
123 musicRoom->setPitchControl(BASS, queryMsg._value); in SetMusicControlsMsg()
125 musicRoom->setSpeedControl(BASS, queryMsg._value); in SetMusicControlsMsg()
127 musicRoom->setInversionControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg()
129 musicRoom->setDirectionControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg()
131 musicRoom->setMuteControl(BASS, queryMsg._value == 1); in SetMusicControlsMsg()
/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/G-Force/GForceParticles/
H A DStorm_Beat4 …This is an example config that shows how to use the BASS variable. You should already be familia…
19 …e radius of the circle. BASS returns a value that corresponds to the overall intensity and bass o…
20 B0=".05 + .25 * BASS",
29 Pen="2 * BASS",
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/carry/
H A Dphonograph_cylinder.cpp191 musicRoom->setMuteControl(BASS, _bassMuteControl); in SetMusicControlsMsg()
192 musicRoom->setPitchControl(BASS, _bassPitchControl); in SetMusicControlsMsg()
193 musicRoom->setSpeedControl(BASS, _bassSpeedControl); in SetMusicControlsMsg()
194 musicRoom->setInversionControl(BASS, _bassInversionControl); in SetMusicControlsMsg()
195 musicRoom->setDirectionControl(BASS, _bassDirectionControl); in SetMusicControlsMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/carry/
H A Dphonograph_cylinder.cpp191 musicRoom->setMuteControl(BASS, _bassMuteControl); in SetMusicControlsMsg()
192 musicRoom->setPitchControl(BASS, _bassPitchControl); in SetMusicControlsMsg()
193 musicRoom->setSpeedControl(BASS, _bassSpeedControl); in SetMusicControlsMsg()
194 musicRoom->setInversionControl(BASS, _bassInversionControl); in SetMusicControlsMsg()
195 musicRoom->setDirectionControl(BASS, _bassDirectionControl); in SetMusicControlsMsg()
/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxBottleRocket.lv2/MOD/
H A Dmodgui.ttl23 lv2:symbol "BASS" ;
24 lv2:name "BASS" ;
/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxSupersonic.lv2/MOD/
H A Dmodgui.ttl21 lv2:symbol "BASS" ;
22 lv2:name "BASS" ;
/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxCreamMachine.lv2/MOD/
H A Dmodgui.ttl21 lv2:symbol "BASS" ;
22 lv2:name "BASS" ;
/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxHotBox.lv2/MOD/
H A Dmodgui.ttl23 lv2:symbol "BASS" ;
24 lv2:name "BASS" ;
/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxVBassPreAmp.lv2/MOD/
H A Dmodgui.ttl21 lv2:symbol "BASS" ;
22 lv2:name "BASS" ;
/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxTimRay.lv2/MOD/
H A Dmodgui.ttl25 lv2:symbol "BASS" ;
26 lv2:name "BASS" ;
/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxGuvnor.lv2/MOD/
H A Dmodgui.ttl23 lv2:symbol "BASS" ;
24 lv2:name "BASS" ;
/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxPlexi.lv2/MOD/
H A Dmodgui.ttl21 lv2:symbol "BASS" ;
22 lv2:name "BASS" ;
/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxUVox720k.lv2/MOD/
H A Dmodgui.ttl25 lv2:symbol "BASS" ;
26 lv2:name "BASS" ;
/dports/games/libretro-core-info/libretro-core-info-1.9.7/
H A Ddosbox_core_libretro.info30 firmware4_desc = "libbass.so (BASS Linux library)"
36 firmware6_desc = "bass.dll (BASS Windows library)"
42 firmware8_desc = "libbass.dylib (BASS macOS library)"
/dports/audio/gxplugins-lv2/GxPlugins_0.9/GxSVT.lv2/MOD/
H A Dmodgui.ttl33 lv2:symbol "BASS" ;
34 lv2:name "BASS" ;
/dports/math/osi/Osi-0.108.6/Data/Sample/
H A Dfinnis.mps450 L 1BASS
453 L 2BASS
456 L 3BASS
1784 3EP1SN 3BASS -.77605
1799 1E14SN 1BASS -.77605
1814 2E14SN 2BASS -.77605
1829 3E14SN 3BASS -.77605
1865 3E22SD 3BASS .038802
1877 1E23SD 1BASS .038802
1889 2E23SD 2BASS .038802
[all …]
/dports/math/py-CyLP/CyLP-0.91.4/cylp/input/netlib/
H A Dfinnis.mps450 L 1BASS
453 L 2BASS
456 L 3BASS
1784 3EP1SN 3BASS -.77605
1799 1E14SN 1BASS -.77605
1814 2E14SN 2BASS -.77605
1829 3E14SN 3BASS -.77605
1865 3E22SD 3BASS .038802
1877 1E23SD 1BASS .038802
1889 2E23SD 2BASS .038802
[all …]
/dports/math/clp/Clp-1.17.3/Data/Sample/
H A Dfinnis.mps450 L 1BASS
453 L 2BASS
456 L 3BASS
1784 3EP1SN 3BASS -.77605
1799 1E14SN 1BASS -.77605
1814 2E14SN 2BASS -.77605
1829 3E14SN 3BASS -.77605
1865 3E22SD 3BASS .038802
1877 1E23SD 1BASS .038802
1889 2E23SD 2BASS .038802
[all …]
/dports/math/coin-or-data-sample/Data-Sample-1.2.12/
H A Dfinnis.mps450 L 1BASS
453 L 2BASS
456 L 3BASS
1784 3EP1SN 3BASS -.77605
1799 1E14SN 1BASS -.77605
1814 2E14SN 2BASS -.77605
1829 3E14SN 3BASS -.77605
1865 3E22SD 3BASS .038802
1877 1E23SD 1BASS .038802
1889 2E23SD 2BASS .038802
[all …]
/dports/math/coinutils/CoinUtils-2.11.4/Data/Sample/
H A Dfinnis.mps450 L 1BASS
453 L 2BASS
456 L 3BASS
1784 3EP1SN 3BASS -.77605
1799 1E14SN 1BASS -.77605
1814 2E14SN 2BASS -.77605
1829 3E14SN 3BASS -.77605
1865 3E22SD 3BASS .038802
1877 1E23SD 1BASS .038802
1889 2E23SD 2BASS .038802
[all …]

1234567891011