Searched refs:BATTLE_CHASE_ACCEL_TIME (Results 1 – 2 of 2) sorted by relevance
2698 #define BATTLE_CHASE_ACCEL_TIME 300 in AIFunc_BattleChase() macro2699 …num != WP_GAUNTLET ) && ( level.time < ( cs->startBattleChaseTime + BATTLE_CHASE_ACCEL_TIME ) ) ) { in AIFunc_BattleChase()2702 … - ( (float)( ( cs->startBattleChaseTime + BATTLE_CHASE_ACCEL_TIME ) - level.time ) / BATTLE_CHASE… in AIFunc_BattleChase()
2970 #define BATTLE_CHASE_ACCEL_TIME 300 in AIFunc_BattleChase() macro2971 …Num != WP_GAUNTLET ) && ( level.time < ( cs->startBattleChaseTime + BATTLE_CHASE_ACCEL_TIME ) ) ) { in AIFunc_BattleChase()2974 … - ( (float)( ( cs->startBattleChaseTime + BATTLE_CHASE_ACCEL_TIME ) - level.time ) / BATTLE_CHASE… in AIFunc_BattleChase()