Home
last modified time | relevance | path

Searched refs:BATTLE_CHASE_ACCEL_TIME (Results 1 – 2 of 2) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_funcs.c2698 #define BATTLE_CHASE_ACCEL_TIME 300 in AIFunc_BattleChase() macro
2699 …num != WP_GAUNTLET ) && ( level.time < ( cs->startBattleChaseTime + BATTLE_CHASE_ACCEL_TIME ) ) ) { in AIFunc_BattleChase()
2702 … - ( (float)( ( cs->startBattleChaseTime + BATTLE_CHASE_ACCEL_TIME ) - level.time ) / BATTLE_CHASE… in AIFunc_BattleChase()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_funcs.c2970 #define BATTLE_CHASE_ACCEL_TIME 300 in AIFunc_BattleChase() macro
2971 …Num != WP_GAUNTLET ) && ( level.time < ( cs->startBattleChaseTime + BATTLE_CHASE_ACCEL_TIME ) ) ) { in AIFunc_BattleChase()
2974 … - ( (float)( ( cs->startBattleChaseTime + BATTLE_CHASE_ACCEL_TIME ) - level.time ) / BATTLE_CHASE… in AIFunc_BattleChase()