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Searched refs:BATTLE_CheckGameStatus (Results 1 – 6 of 6) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_battl.h219 battle_status BATTLE_CheckGameStatus( battle_event reason, int player );
H A Drt_actor.h104 BATTLE_CheckGameStatus(battle_player_killed,ob->dirchoosetime);\
H A Drt_battl.c597 battle_status BATTLE_CheckGameStatus in BATTLE_CheckGameStatus() function
H A Drt_main.c1660 BattleStatus = BATTLE_CheckGameStatus( battle_refresh, 0 ); in UpdateGameObjects()
H A Drt_actor.c2621 BATTLE_CheckGameStatus(battle_player_killed,missile->dirchoosetime); in MissileHitActor()
2624 BATTLE_CheckGameStatus(battle_player_killed,missile->dirchoosetime); in MissileHitActor()
3236 BATTLE_CheckGameStatus(battle_player_killed,check->dirchoosetime); in T_Explosion()
3503 BATTLE_CheckGameStatus(battle_shot_deluder,attacker->dirchoosetime); in BeginEnemyFatality()
5837 {BATTLE_CheckGameStatus(battle_caught_eluder,temp->dirchoosetime); in EluderCaught()
12987 BATTLE_CheckGameStatus(battle_shot_deluder,shooter->dirchoosetime); in ShootActor()
H A Drt_playr.c3605 BATTLE_CheckGameStatus(battle_get_collector_item,ob->dirchoosetime); in GetBonus()
3762 if (BATTLE_CheckGameStatus(battle_captured_triad,ob->dirchoosetime)== in Thrust()