Home
last modified time | relevance | path

Searched refs:BEAMER_NR (Results 1 – 3 of 3) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dgame.c214 int beamer_nr = BEAMER_NR(element); in InitField()
1347 laser.beamer[BEAMER_NR(element)][1].num) in HitElement()
1350 int beamer_nr = BEAMER_NR(element); in HitElement()
H A Dmain.h138 #define BEAMER_NR(e) (IS_BEAMER(e) ? BEAMER_CLASSIC_NR(e) : \ macro
H A Dtools.c1739 return EL_BEAMER_RED_START + BEAMER_NR(element) * 16; in get_base_element()