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Searched refs:BEAM_TYPE_C (Results 1 – 6 of 6) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.h34 #define BEAM_TYPE_C 2 // targeting lasers (only lasts one frame) macro
H A Dbeam.cpp396 new_item->type = BEAM_TYPE_C; in beam_fire()
521 if(wip->b_info.beam_type != BEAM_TYPE_C){ in beam_fire_targeting()
540 new_item->type = BEAM_TYPE_C; in beam_fire_targeting()
945 case BEAM_TYPE_C: in beam_move_all_pre()
1807 case BEAM_TYPE_C: in beam_start_firing()
1989 case BEAM_TYPE_C: in beam_get_binfo()
2028 Assert(b->type == BEAM_TYPE_C); in beam_aim()
2029 if(b->type != BEAM_TYPE_C){ in beam_aim()
2094 case BEAM_TYPE_C: in beam_aim()
3191 case BEAM_TYPE_C: in beam_get_cone_dot()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.h31 #define BEAM_TYPE_C 2 // targeting lasers (only lasts one frame) macro
H A Dbeam.cpp486 new_item->type = BEAM_TYPE_C; in beam_fire()
611 Assert(wip->b_info.beam_type == BEAM_TYPE_C); in beam_fire_targeting()
612 if(wip->b_info.beam_type != BEAM_TYPE_C){ in beam_fire_targeting()
631 new_item->type = BEAM_TYPE_C; in beam_fire_targeting()
1107 case BEAM_TYPE_C: in beam_move_all_pre()
2116 case BEAM_TYPE_C: in beam_start_firing()
2329 case BEAM_TYPE_C: in beam_get_binfo()
2614 Assert(b->type == BEAM_TYPE_C); in beam_aim()
2615 if(b->type != BEAM_TYPE_C){ in beam_aim()
2719 case BEAM_TYPE_C: in beam_aim()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp10168 …ag_level == 3) && (shipp->flags & SF_TRIGGER_DOWN) && (winfo_p->b_info.beam_type == BEAM_TYPE_C) ){ in ship_fire_primary()
10796 …IF_BEAM) && (Weapon_info[shipp->weapons.primary_bank_weapons[0]].b_info.beam_type == BEAM_TYPE_C)){ in ship_start_targeting_laser()
10799 …IF_BEAM) && (Weapon_info[shipp->weapons.primary_bank_weapons[1]].b_info.beam_type == BEAM_TYPE_C)){ in ship_start_targeting_laser()
16468 …apons.primary_bank_weapons[shipp->weapons.current_primary_bank]].b_info.beam_type == BEAM_TYPE_C)); in ship_update_artillery_lock()
16469 …apons.primary_bank_weapons[shipp->weapons.current_primary_bank]].b_info.beam_type != BEAM_TYPE_C)){ in ship_update_artillery_lock()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp11454 … == 3) && (shipp->flags[Ship_Flags::Trigger_down]) && (winfo_p->b_info.beam_type == BEAM_TYPE_C) ){ in ship_fire_primary()
12133 …::Beam]) && (Weapon_info[shipp->weapons.primary_bank_weapons[0]].b_info.beam_type == BEAM_TYPE_C)){ in ship_start_targeting_laser()
12136 …::Beam]) && (Weapon_info[shipp->weapons.primary_bank_weapons[1]].b_info.beam_type == BEAM_TYPE_C)){ in ship_start_targeting_laser()
17821 …apons.primary_bank_weapons[shipp->weapons.current_primary_bank]].b_info.beam_type == BEAM_TYPE_C)); in ship_update_artillery_lock()
17822 …apons.primary_bank_weapons[shipp->weapons.current_primary_bank]].b_info.beam_type != BEAM_TYPE_C)){ in ship_update_artillery_lock()