Searched refs:BEAM_TYPE_C (Results 1 – 6 of 6) sorted by relevance
34 #define BEAM_TYPE_C 2 // targeting lasers (only lasts one frame) macro
396 new_item->type = BEAM_TYPE_C; in beam_fire()521 if(wip->b_info.beam_type != BEAM_TYPE_C){ in beam_fire_targeting()540 new_item->type = BEAM_TYPE_C; in beam_fire_targeting()945 case BEAM_TYPE_C: in beam_move_all_pre()1807 case BEAM_TYPE_C: in beam_start_firing()1989 case BEAM_TYPE_C: in beam_get_binfo()2028 Assert(b->type == BEAM_TYPE_C); in beam_aim()2029 if(b->type != BEAM_TYPE_C){ in beam_aim()2094 case BEAM_TYPE_C: in beam_aim()3191 case BEAM_TYPE_C: in beam_get_cone_dot()[all …]
31 #define BEAM_TYPE_C 2 // targeting lasers (only lasts one frame) macro
486 new_item->type = BEAM_TYPE_C; in beam_fire()611 Assert(wip->b_info.beam_type == BEAM_TYPE_C); in beam_fire_targeting()612 if(wip->b_info.beam_type != BEAM_TYPE_C){ in beam_fire_targeting()631 new_item->type = BEAM_TYPE_C; in beam_fire_targeting()1107 case BEAM_TYPE_C: in beam_move_all_pre()2116 case BEAM_TYPE_C: in beam_start_firing()2329 case BEAM_TYPE_C: in beam_get_binfo()2614 Assert(b->type == BEAM_TYPE_C); in beam_aim()2615 if(b->type != BEAM_TYPE_C){ in beam_aim()2719 case BEAM_TYPE_C: in beam_aim()[all …]
10168 …ag_level == 3) && (shipp->flags & SF_TRIGGER_DOWN) && (winfo_p->b_info.beam_type == BEAM_TYPE_C) ){ in ship_fire_primary()10796 …IF_BEAM) && (Weapon_info[shipp->weapons.primary_bank_weapons[0]].b_info.beam_type == BEAM_TYPE_C)){ in ship_start_targeting_laser()10799 …IF_BEAM) && (Weapon_info[shipp->weapons.primary_bank_weapons[1]].b_info.beam_type == BEAM_TYPE_C)){ in ship_start_targeting_laser()16468 …apons.primary_bank_weapons[shipp->weapons.current_primary_bank]].b_info.beam_type == BEAM_TYPE_C)); in ship_update_artillery_lock()16469 …apons.primary_bank_weapons[shipp->weapons.current_primary_bank]].b_info.beam_type != BEAM_TYPE_C)){ in ship_update_artillery_lock()
11454 … == 3) && (shipp->flags[Ship_Flags::Trigger_down]) && (winfo_p->b_info.beam_type == BEAM_TYPE_C) ){ in ship_fire_primary()12133 …::Beam]) && (Weapon_info[shipp->weapons.primary_bank_weapons[0]].b_info.beam_type == BEAM_TYPE_C)){ in ship_start_targeting_laser()12136 …::Beam]) && (Weapon_info[shipp->weapons.primary_bank_weapons[1]].b_info.beam_type == BEAM_TYPE_C)){ in ship_start_targeting_laser()17821 …apons.primary_bank_weapons[shipp->weapons.current_primary_bank]].b_info.beam_type == BEAM_TYPE_C)); in ship_update_artillery_lock()17822 …apons.primary_bank_weapons[shipp->weapons.current_primary_bank]].b_info.beam_type != BEAM_TYPE_C)){ in ship_update_artillery_lock()