Searched refs:BE_DRAWCIRCLE_XCOLOR_TOP (Results 1 – 3 of 3) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/graphics/ |
H A D | VectorRendererSpec.cpp | 240 #define BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py) do { \ macro 255 BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py); \ 1490 BE_DRAWCIRCLE_XCOLOR_TOP(ptr_tr, ptr_tl, x, y, px, py); in drawTabAlg()
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/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/ |
H A D | VectorRendererSpec.cpp | 242 #define BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py) do { \ macro 257 BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py); \ 1909 BE_DRAWCIRCLE_XCOLOR_TOP(ptr_tr, ptr_tl, x, y, px, py); in drawTabAlg()
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/dports/games/residualvm/residualvm-0.3.1/graphics/ |
H A D | VectorRendererSpec.cpp | 242 #define BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py) do { \ macro 257 BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py); \ 1916 BE_DRAWCIRCLE_XCOLOR_TOP(ptr_tr, ptr_tl, x, y, px, py); in drawTabAlg()
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