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Searched refs:BE_DRAWCIRCLE_XCOLOR_TOP (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/graphics/
H A DVectorRendererSpec.cpp240 #define BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py) do { \ macro
255 BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py); \
1490 BE_DRAWCIRCLE_XCOLOR_TOP(ptr_tr, ptr_tl, x, y, px, py); in drawTabAlg()
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/
H A DVectorRendererSpec.cpp242 #define BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py) do { \ macro
257 BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py); \
1909 BE_DRAWCIRCLE_XCOLOR_TOP(ptr_tr, ptr_tl, x, y, px, py); in drawTabAlg()
/dports/games/residualvm/residualvm-0.3.1/graphics/
H A DVectorRendererSpec.cpp242 #define BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py) do { \ macro
257 BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py); \
1916 BE_DRAWCIRCLE_XCOLOR_TOP(ptr_tr, ptr_tl, x, y, px, py); in drawTabAlg()