Searched refs:BE_DRAWCIRCLE_XCOLOR_TOP_CLIP (Results 1 – 3 of 3) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/graphics/ |
H A D | VectorRendererSpec.cpp | 262 #define BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2) do { \ macro 291 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2); \ 1603 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr_tr, ptr_tl, x, y, px, py, tr_x, tr_y, tl_x, tl_y); in drawTabAlgClip()
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/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/ |
H A D | VectorRendererSpec.cpp | 264 #define BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2) do { \ macro 293 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2); \ 2022 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr_tr, ptr_tl, x, y, px, py, tr_x, tr_y, tl_x, tl_y); in drawTabAlgClip()
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/dports/games/residualvm/residualvm-0.3.1/graphics/ |
H A D | VectorRendererSpec.cpp | 264 #define BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2) do { \ macro 293 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2); \ 2029 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr_tr, ptr_tl, x, y, px, py, tr_x, tr_y, tl_x, tl_y); in drawTabAlgClip()
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