Home
last modified time | relevance | path

Searched refs:BE_DRAWCIRCLE_XCOLOR_TOP_CLIP (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/graphics/
H A DVectorRendererSpec.cpp262 #define BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2) do { \ macro
291 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2); \
1603 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr_tr, ptr_tl, x, y, px, py, tr_x, tr_y, tl_x, tl_y); in drawTabAlgClip()
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/
H A DVectorRendererSpec.cpp264 #define BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2) do { \ macro
293 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2); \
2022 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr_tr, ptr_tl, x, y, px, py, tr_x, tr_y, tl_x, tl_y); in drawTabAlgClip()
/dports/games/residualvm/residualvm-0.3.1/graphics/
H A DVectorRendererSpec.cpp264 #define BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2) do { \ macro
293 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr1,ptr2,x,y,px,py,realX1,realY1,realX2,realY2); \
2029 BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr_tr, ptr_tl, x, y, px, py, tr_x, tr_y, tl_x, tl_y); in drawTabAlgClip()