Searched refs:BFLAG_DEAD_PLAYER (Results 1 – 8 of 8) sorted by relevance
543 if (dFlags[mx][my] & BFLAG_DEAD_PLAYER) { in CheckCursMove()555 if (mx + xx < MAXDUNX && my + yy < MAXDUNY && dFlags[mx + xx][my + yy] & BFLAG_DEAD_PLAYER) { in CheckCursMove()
449 dFlags[x][y] &= ~BFLAG_DEAD_PLAYER; in DrawDeadPlayer()454 dFlags[x][y] |= BFLAG_DEAD_PLAYER; in DrawDeadPlayer()765 if (bFlag & BFLAG_DEAD_PLAYER) { in scrollrt_draw_dungeon()
934 dFlags[plr[pnum]._px][plr[pnum]._py] |= BFLAG_DEAD_PLAYER; in recv_plrinfo()
1952 dFlags[plr[i]._px][plr[i]._py] |= BFLAG_DEAD_PLAYER; in LoadGameLevel()
1853 file.writeLE<Sint8>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER)); in SaveGame()1956 file.writeLE<Sint8>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER)); in SaveLevel()
1794 dFlags[p->_px][p->_py] |= BFLAG_DEAD_PLAYER; in StartPlayerKill()3093 dFlags[plr[pnum]._px][plr[pnum]._py] |= BFLAG_DEAD_PLAYER;
2233 dFlags[plr[pnum]._px][plr[pnum]._py] |= BFLAG_DEAD_PLAYER; in On_PLAYER_JOINLEVEL()
1735 BFLAG_DEAD_PLAYER = 0x04, enumerator