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Searched refs:BFLAG_DEAD_PLAYER (Results 1 – 8 of 8) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dcursor.cpp543 if (dFlags[mx][my] & BFLAG_DEAD_PLAYER) { in CheckCursMove()
555 if (mx + xx < MAXDUNX && my + yy < MAXDUNY && dFlags[mx + xx][my + yy] & BFLAG_DEAD_PLAYER) { in CheckCursMove()
H A Dscrollrt.cpp449 dFlags[x][y] &= ~BFLAG_DEAD_PLAYER; in DrawDeadPlayer()
454 dFlags[x][y] |= BFLAG_DEAD_PLAYER; in DrawDeadPlayer()
765 if (bFlag & BFLAG_DEAD_PLAYER) { in scrollrt_draw_dungeon()
H A Dmulti.cpp934 dFlags[plr[pnum]._px][plr[pnum]._py] |= BFLAG_DEAD_PLAYER; in recv_plrinfo()
H A Ddiablo.cpp1952 dFlags[plr[i]._px][plr[i]._py] |= BFLAG_DEAD_PLAYER; in LoadGameLevel()
H A Dloadsave.cpp1853 file.writeLE<Sint8>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER)); in SaveGame()
1956 file.writeLE<Sint8>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER)); in SaveLevel()
H A Dplayer.cpp1794 dFlags[p->_px][p->_py] |= BFLAG_DEAD_PLAYER; in StartPlayerKill()
3093 dFlags[plr[pnum]._px][plr[pnum]._py] |= BFLAG_DEAD_PLAYER;
H A Dmsg.cpp2233 dFlags[plr[pnum]._px][plr[pnum]._py] |= BFLAG_DEAD_PLAYER; in On_PLAYER_JOINLEVEL()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h1735 BFLAG_DEAD_PLAYER = 0x04, enumerator