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Searched refs:BFM_SPAWNED (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.h60 #define BFM_SPAWNED 3 // starting pos, target OR target_pos macro
H A Dbeam.cpp312 case BFM_SPAWNED: in beam_has_valid_params()
H A Dweapons.cpp6408 fire_info.fire_method = BFM_SPAWNED; in spawn_child_weapons()