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Searched refs:BG3X_H (Results 1 – 25 of 26) sorted by relevance

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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DMode2.cpp51 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLine()
147 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineNoWindow()
312 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineAll()
H A DGlobals.cpp81 uint16 BG3X_H = 0x0000; variable
H A DGlobals.h93 extern uint16 BG3X_H;
H A DGBA.cpp287 SFVAR(BG3X_H), in StateAction()
1699 BG3X_H = value & 0xFFF; in CPUUpdateRegister()
1700 UPDATE_REG(0x3A, BG3X_H); in CPUUpdateRegister()
2788 BG3X_H = 0x0000; in CPUReset()
/dports/emulators/mednafen/mednafen/src/gba/
H A DMode2.cpp54 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLine()
150 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineNoWindow()
315 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineAll()
H A DGlobals.cpp83 uint16 BG3X_H = 0x0000; variable
H A DGlobals.h95 extern uint16 BG3X_H;
H A DGBA.cpp299 SFVAR(BG3X_H), in StateAction()
1723 BG3X_H = value & 0xFFF; in CPUUpdateRegister()
1724 UPDATE_REG(0x3A, BG3X_H); in CPUUpdateRegister()
2587 BG3X_H = 0x0000; in CPUReset()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DMode2.cpp32 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLine()
133 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineNoWindow()
303 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineAll()
H A DGlobals.cpp64 u16 BG3X_H = 0x0000; variable
H A DGlobals.h77 extern u16 BG3X_H;
H A DGBA.cpp378 { &BG3X_H , sizeof(u16) },
2897 BG3X_H = value & 0xFFF; in CPUUpdateRegister()
2898 UPDATE_REG(0x3A, BG3X_H); in CPUUpdateRegister()
3579 BG3X_H = 0x0000; in CPUReset()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DMode2.cpp50 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLine()
146 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineNoWindow()
311 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineAll()
H A DGlobals.cpp87 u16 BG3X_H = 0x0000; variable
H A DGlobals.h99 extern u16 BG3X_H;
H A DGBA.cpp400 { &BG3X_H , sizeof(u16) },
2325 BG3X_H = value & 0xFFF; in CPUUpdateRegister()
2326 UPDATE_REG(0x3A, BG3X_H); in CPUUpdateRegister()
3072 BG3X_H = 0x0000; in CPUReset()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/
H A DIOViewerRegs.h599 &BG3X_H, 0x3A, "0x400003A-BG3X_H", 0x0FFF,
H A DMapView.cpp316 xx = BG3X_L | BG3X_H << 16; in renderRotScreen()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/
H A DIOViewerRegs.h618 &BG3X_H, 0x3A, "0x400003A-BG3X_H", 0x0FFF,
H A DMapView.cpp355 xx = BG3X_L | BG3X_H << 16; in renderRotScreen()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/wx/
H A Dioregs.h603 &BG3X_H, 0x3A, wxTRANSLATE("0x400003A-BG3X_H"), 0x0FFF,
H A Dgfxviewers.cpp561 xx = BG3X_L | BG3X_H << 16; in renderRotScreen()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/sdl/
H A Ddebugger.cpp1172 printf("BG3X = %08x\n", (BG3X_H<<16)|BG3X_L); in debuggerIoVideo2()
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dgba.cpp249 #define RENDERER_BG3X_H BG3X_H
565 static uint16_t BG3X_H = 0x0000; variable
8692 { &BG3X_H , sizeof(uint16_t) },
11409 fetchDrawRotScreen(io_registers[REG_BG3CNT], BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in fetchBackgroundOffset()
11528 renderer_ctx.bg3x_h = BG3X_H; in postRender()
12168 BG3X_H = value & 0xFFF; in CPUUpdateRegister()
12169 UPDATE_REG(0x3A, BG3X_H); in CPUUpdateRegister()
12692 BG3X_H = 0x0000; in CPUReset()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/sdl/
H A Ddebugger.cpp1852 printf("BG3X = %08x\n", (BG3X_H<<16)|BG3X_L); in debuggerIoVideo2()

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