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Searched refs:BG_FlippingAnim (Results 1 – 8 of 8) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_reactions.c43 extern qboolean BG_FlippingAnim( int anim );
300 … || (BG_FlippingAnim( self->client->ps.legsAnim )&&!PM_InCartwheel( self->client->ps.legsAnim )) ) in NPC_ChoosePainAnimation()
H A Dbg_public.h1705 qboolean BG_FlippingAnim( int anim );
H A Dbg_saber.c2679 && (!BG_FlippingAnim(pm->ps->legsAnim)||pm->ps->legsTimer<=250) in PM_CheckAltKickAttack()
3431 if ((!BG_FlippingAnim( pm->ps->legsAnim ) || pm->ps->legsTimer <= 0) && in PM_WeaponLightsaber()
3915 if ( !BG_FlippingAnim( pm->ps->legsAnim ) && in PM_SetSaberMove()
H A Dbg_pmove.c7538 if ((!BG_FlippingAnim( pm->ps->legsAnim ) || pm->ps->legsTimer <= 0) && in PM_Weapon()
8895 if ( !BG_FlippingAnim( cent->legsAnim ) && in BG_G2ClientSpineAngles()
8913 !BG_FlippingAnim( ciLegs ) && in BG_G2ClientSpineAngles()
8931 if ( ((!BG_FlippingAnim( cent->legsAnim ) in BG_G2ClientSpineAngles()
8936 (!BG_FlippingAnim( ciLegs ) in BG_G2ClientSpineAngles()
8950 if (!BG_FlippingAnim( cent->legsAnim ) in BG_G2ClientSpineAngles()
8953 && !BG_FlippingAnim( ciLegs ) in BG_G2ClientSpineAngles()
H A DNPC_AI_Jedi.c82 extern qboolean BG_FlippingAnim( int anim );
240 && !BG_FlippingAnim( self->client->ps.legsAnim ) in WP_ResistForcePush()
510 && !BG_FlippingAnim( NPCS.NPC->client->ps.legsAnim ) in Boba_FireDecide()
2433 || BG_FlippingAnim( self->client->ps.torsoAnim ) in Jedi_SaberBusy()
H A Dbg_panimate.c452 qboolean BG_FlippingAnim( int anim ) in BG_FlippingAnim() function
H A Dg_combat.c904 else if ( BG_FlippingAnim( self->client->ps.legsAnim ) ) in G_CheckSpecialDeathAnim()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_players.c2904 if (BG_FlippingAnim(newAnimation)) in CG_SetLerpFrameAnimation()
2909 (BG_FlippingAnim(oldAnim)) ) in CG_SetLerpFrameAnimation()