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Searched refs:BG_GetAnimString (Results 1 – 8 of 8) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dbg_public.h1737 char *BG_GetAnimString( int client, int anim );
H A Dbg_animation.c1906 char *BG_GetAnimString( int client, int anim ) { in BG_GetAnimString() function
H A Dg_funcs.h1187 {"BG_GetAnimString", (byte *)BG_GetAnimString},
H A Dg_func_decs.h1187 extern char * BG_GetAnimString ( int client , int anim ) ;
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dbg_public.h1694 char *BG_GetAnimString( int client, int anim );
H A Dbg_animation.c1835 char *BG_GetAnimString( int client, int anim ) { in BG_GetAnimString() function
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_players.c1844 if ( strstr( BG_GetAnimString( ci->clientNum, legsSet ), "strafe" ) ) { in CG_PlayerAngles()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_players.c2583 if ( strstr( BG_GetAnimString( ci->clientNum, legsSet ), "strafe" ) ) { in CG_PlayerAngles()