Searched refs:BG_GetValueOfHuman (Results 1 – 3 of 3) sorted by relevance
1107 int BG_GetValueOfHuman( playerState_t *ps );
277 float humanValue = BG_GetValueOfHuman( &self->client->ps ); in player_die()
5054 int BG_GetValueOfHuman( playerState_t *ps ) in BG_GetValueOfHuman() function