Searched refs:BG_PLAYER_STATE_CHANGING (Results 1 – 7 of 7) sorted by relevance
621 if(new_state == BG_PLAYER_STATE_CHANGING) in cleanup_playback()628 case BG_PLAYER_STATE_CHANGING: in cleanup_playback()668 (new_state == BG_PLAYER_STATE_CHANGING)) in stop_cmd()681 (old_state == BG_PLAYER_STATE_CHANGING) || in stream_change_init()907 case BG_PLAYER_STATE_CHANGING: in process_commands()957 stop_cmd(player, BG_PLAYER_STATE_CHANGING, 0); in process_commands()978 case BG_PLAYER_STATE_CHANGING: in process_commands()994 stop_cmd(player, BG_PLAYER_STATE_CHANGING, 0); in process_commands()1000 case BG_PLAYER_STATE_CHANGING: in process_commands()1001 stop_cmd(player, BG_PLAYER_STATE_CHANGING, 0); in process_commands()[all …]
191 else if(s->state == BG_PLAYER_STATE_CHANGING) in msg_state()217 else if(state == BG_PLAYER_STATE_CHANGING) in bg_player_set_state()
765 case BG_PLAYER_STATE_CHANGING: in thread_func()
36 #define BG_PLAYER_STATE_CHANGING 3 //!< Changing the track macro
782 case BG_PLAYER_STATE_CHANGING: in handle_message()
691 case BG_PLAYER_STATE_CHANGING: in update_state()
439 case BG_PLAYER_STATE_CHANGING: in handle_message()