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Searched refs:BG_UnpackAmmoArray (Results 1 – 7 of 7) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_tutorial.c377 BG_UnpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &ammo, &clips ); in CG_HumanText()
H A Dcg_draw.c881 BG_UnpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &numBarbs, NULL ); in CG_DrawPlayerPoisonBarbs()
966 BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &value, NULL ); in CG_DrawPlayerAmmoValue()
1125 BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, NULL, &value ); in CG_DrawPlayerClipsValue()
1453 BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, in CG_GetValue()
1464 BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, in CG_GetValue()
2365 BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &ammo, &clips ); in CG_DrawWeaponIcon()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_active.c611 BG_UnpackAmmoArray( WP_LUCIFER_CANNON, client->ps.ammo, client->ps.powerups, &ammo, NULL ); in ClientTimerActions()
773 BG_UnpackAmmoArray( WP_ALEVEL3_UPG, client->ps.ammo, client->ps.powerups, &ammo, NULL ); in ClientTimerActions()
H A Dbg_public.h1088 void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips );
H A Dg_trigger.c1011 BG_UnpackAmmoArray( other->client->ps.weapon, other->client->ps.ammo, other->client->ps.powerups, in trigger_ammo_touch()
H A Dbg_misc.c4748 void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips ) in BG_UnpackAmmoArray() function
4798 BG_UnpackAmmoArray( weapon, psAmmo, psAmmo2, &ammo, &clips ); in BG_WeaponIsFull()
H A Dbg_pmove.c2775 BG_UnpackAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, &ammo, &clips ); in PM_Weapon()
3247 BG_UnpackAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, &ammo, &clips ); in PmoveSingle()