Searched refs:BG_UnpackAmmoArray (Results 1 – 7 of 7) sorted by relevance
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_tutorial.c | 377 BG_UnpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &ammo, &clips ); in CG_HumanText()
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H A D | cg_draw.c | 881 BG_UnpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &numBarbs, NULL ); in CG_DrawPlayerPoisonBarbs() 966 BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &value, NULL ); in CG_DrawPlayerAmmoValue() 1125 BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, NULL, &value ); in CG_DrawPlayerClipsValue() 1453 BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, in CG_GetValue() 1464 BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, in CG_GetValue() 2365 BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &ammo, &clips ); in CG_DrawWeaponIcon()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_active.c | 611 BG_UnpackAmmoArray( WP_LUCIFER_CANNON, client->ps.ammo, client->ps.powerups, &ammo, NULL ); in ClientTimerActions() 773 BG_UnpackAmmoArray( WP_ALEVEL3_UPG, client->ps.ammo, client->ps.powerups, &ammo, NULL ); in ClientTimerActions()
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H A D | bg_public.h | 1088 void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips );
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H A D | g_trigger.c | 1011 BG_UnpackAmmoArray( other->client->ps.weapon, other->client->ps.ammo, other->client->ps.powerups, in trigger_ammo_touch()
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H A D | bg_misc.c | 4748 void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips ) in BG_UnpackAmmoArray() function 4798 BG_UnpackAmmoArray( weapon, psAmmo, psAmmo2, &ammo, &clips ); in BG_WeaponIsFull()
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H A D | bg_pmove.c | 2775 BG_UnpackAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, &ammo, &clips ); in PM_Weapon() 3247 BG_UnpackAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, &ammo, &clips ); in PmoveSingle()
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