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Searched refs:BInitConnection (Results 1 – 4 of 4) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_udp.cpp1169 if ( !CSteamNetworkConnectionBase::BInitConnection( usecNow, nOptions, pOptions, errMsg ) ) in BInitConnect()
1243 if ( !CSteamNetworkConnectionBase::BInitConnection( usecNow, 0, nullptr, errMsg ) ) in BBeginAccept()
1853 if ( !pConn[i]->BInitConnection( usecNow, 0, nullptr, errMsg ) ) in APICreateSocketPair()
H A Dsteamnetworkingsockets_connections.cpp958 bool CSteamNetworkConnectionBase::BInitConnection( SteamNetworkingMicroseconds usecNow, int nOption… in BInitConnection() function in SteamNetworkingSocketsLib::CSteamNetworkConnectionBase
3623 if ( !p->BInitConnection( usecNow, 0, nullptr, errMsg ) ) in APICreateSocketPair()
3693 if ( !pClient->BInitConnection( usecNow, nOptions, pOptions, errMsg ) ) in CreateLoopbackConnection()
3820 if ( !BInitConnection( usecNow, 0, nullptr, errMsg ) ) in BBeginAccept()
H A Dsteamnetworkingsockets_connections.h634 …bool BInitConnection( SteamNetworkingMicroseconds usecNow, int nOptions, const SteamNetworkingConf…
H A Dsteamnetworkingsockets_p2p.cpp235 if ( !CSteamNetworkConnectionBase::BInitConnection( usecNow, nOptions, pOptions, errMsg ) ) in BInitP2PConnectionCommon()