Home
last modified time | relevance | path

Searched refs:BLIP_CLAMP_ (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dsound.h88 #define BLIP_CLAMP_( in ) in < -0x8000 || 0x7FFF < in macro
90 #define BLIP_CLAMP_( in ) (int16_t) in != in macro
94 #define BLIP_CLAMP( sample, out ) { if ( BLIP_CLAMP_( (sample) ) ) (out) = ((sample) >> 24) ^ 0x7FF…
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/gme/
H A DBlip_Buffer_impl2.h73 #define BLIP_CLAMP_( in ) in < -0x8000 || 0x7FFF < in macro
75 #define BLIP_CLAMP_( in ) (blip_sample_t) in != in macro
80 { if ( BLIP_CLAMP_( (sample) ) ) (out) = ((sample) >> 31) ^ 0x7FFF; }
/dports/multimedia/musikcube/musikcube-0.96.7/src/plugins/gmedecoder/gme/
H A DBlip_Buffer_impl2.h73 #define BLIP_CLAMP_( in ) in < -0x8000 || 0x7FFF < in macro
75 #define BLIP_CLAMP_( in ) (blip_sample_t) in != in macro
80 { if ( BLIP_CLAMP_( (sample) ) ) (out) = ((sample) >> 31) ^ 0x7FFF; }
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/apu/
H A DBlip_Buffer.h367 #define BLIP_CLAMP_( in ) in < -0x8000 || 0x7FFF < in macro
369 #define BLIP_CLAMP_( in ) (blip_sample_t) in != in macro
374 { if ( BLIP_CLAMP_( (sample) ) ) (out) = ((sample) >> 24) ^ 0x7FFF; }