/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/console/ |
H A D | Effects_Buffer.cc | 322 BLIP_READER_NEXT( c, bass ); in mix_mono() 325 BLIP_READER_NEXT( c, bass ); in mix_mono() 340 BLIP_READER_NEXT( c, bass ); in mix_mono() 365 BLIP_READER_NEXT( c, bass ); in mix_stereo() 368 BLIP_READER_NEXT( l, bass ); in mix_stereo() 369 BLIP_READER_NEXT( r, bass ); in mix_stereo() 406 BLIP_READER_NEXT( sq1, bass ); in mix_mono_enhanced() 485 BLIP_READER_NEXT( l1, bass ); in mix_enhanced() 486 BLIP_READER_NEXT( r1, bass ); in mix_enhanced() 501 BLIP_READER_NEXT( l2, bass ); in mix_enhanced() [all …]
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H A D | Multi_Buffer.cc | 167 BLIP_READER_NEXT( center, bass ); in mix_stereo() 171 BLIP_READER_NEXT( left, bass ); in mix_stereo() 172 BLIP_READER_NEXT( right, bass ); in mix_stereo() 201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center() 202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center() 225 BLIP_READER_NEXT( center, bass ); in mix_mono()
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H A D | Blip_Buffer.cc | 417 BLIP_READER_NEXT( reader, bass ); in read_samples() 429 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/audio/libgme/game-music-emu-0.6.1/gme/ |
H A D | Effects_Buffer.cpp | 322 BLIP_READER_NEXT( c, bass ); in mix_mono() 325 BLIP_READER_NEXT( c, bass ); in mix_mono() 340 BLIP_READER_NEXT( c, bass ); in mix_mono() 365 BLIP_READER_NEXT( c, bass ); in mix_stereo() 368 BLIP_READER_NEXT( l, bass ); in mix_stereo() 369 BLIP_READER_NEXT( r, bass ); in mix_stereo() 406 BLIP_READER_NEXT( sq1, bass ); in mix_mono_enhanced() 485 BLIP_READER_NEXT( l1, bass ); in mix_enhanced() 486 BLIP_READER_NEXT( r1, bass ); in mix_enhanced() 501 BLIP_READER_NEXT( l2, bass ); in mix_enhanced() [all …]
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H A D | Multi_Buffer.cpp | 167 BLIP_READER_NEXT( center, bass ); in mix_stereo() 171 BLIP_READER_NEXT( left, bass ); in mix_stereo() 172 BLIP_READER_NEXT( right, bass ); in mix_stereo() 201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center() 202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center() 225 BLIP_READER_NEXT( center, bass ); in mix_mono()
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H A D | Blip_Buffer.cpp | 417 BLIP_READER_NEXT( reader, bass ); in read_samples() 429 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/games/zdoom/zdoom-2.8.1/game-music-emu/gme/ |
H A D | Effects_Buffer.cpp | 322 BLIP_READER_NEXT( c, bass ); in mix_mono() 325 BLIP_READER_NEXT( c, bass ); in mix_mono() 340 BLIP_READER_NEXT( c, bass ); in mix_mono() 365 BLIP_READER_NEXT( c, bass ); in mix_stereo() 368 BLIP_READER_NEXT( l, bass ); in mix_stereo() 369 BLIP_READER_NEXT( r, bass ); in mix_stereo() 406 BLIP_READER_NEXT( sq1, bass ); in mix_mono_enhanced() 485 BLIP_READER_NEXT( l1, bass ); in mix_enhanced() 486 BLIP_READER_NEXT( r1, bass ); in mix_enhanced() 501 BLIP_READER_NEXT( l2, bass ); in mix_enhanced() [all …]
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H A D | Multi_Buffer.cpp | 167 BLIP_READER_NEXT( center, bass ); in mix_stereo() 171 BLIP_READER_NEXT( left, bass ); in mix_stereo() 172 BLIP_READER_NEXT( right, bass ); in mix_stereo() 201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center() 202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center() 225 BLIP_READER_NEXT( center, bass ); in mix_mono()
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H A D | Blip_Buffer.cpp | 417 BLIP_READER_NEXT( reader, bass ); in read_samples() 429 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/gme/gme/ |
H A D | Effects_Buffer.cpp | 322 BLIP_READER_NEXT( c, bass ); in mix_mono() 325 BLIP_READER_NEXT( c, bass ); in mix_mono() 340 BLIP_READER_NEXT( c, bass ); in mix_mono() 365 BLIP_READER_NEXT( c, bass ); in mix_stereo() 368 BLIP_READER_NEXT( l, bass ); in mix_stereo() 369 BLIP_READER_NEXT( r, bass ); in mix_stereo() 406 BLIP_READER_NEXT( sq1, bass ); in mix_mono_enhanced() 485 BLIP_READER_NEXT( l1, bass ); in mix_enhanced() 486 BLIP_READER_NEXT( r1, bass ); in mix_enhanced() 501 BLIP_READER_NEXT( l2, bass ); in mix_enhanced() [all …]
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H A D | Multi_Buffer.cpp | 167 BLIP_READER_NEXT( center, bass ); in mix_stereo() 171 BLIP_READER_NEXT( left, bass ); in mix_stereo() 172 BLIP_READER_NEXT( right, bass ); in mix_stereo() 201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center() 202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center() 225 BLIP_READER_NEXT( center, bass ); in mix_mono()
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H A D | Blip_Buffer.cpp | 417 BLIP_READER_NEXT( reader, bass ); in read_samples() 429 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/game-music-emu/gme/ |
H A D | Effects_Buffer.cpp | 375 BLIP_READER_NEXT( c, bass ); in mix_mono() 378 BLIP_READER_NEXT( c, bass ); in mix_mono() 393 BLIP_READER_NEXT( c, bass ); in mix_mono() 422 BLIP_READER_NEXT( c, bass ); in mix_stereo() 425 BLIP_READER_NEXT( l, bass ); in mix_stereo() 426 BLIP_READER_NEXT( r, bass ); in mix_stereo() 468 BLIP_READER_NEXT( sq1, bass ); in mix_mono_enhanced() 550 BLIP_READER_NEXT( l1, bass ); in mix_enhanced() 551 BLIP_READER_NEXT( r1, bass ); in mix_enhanced() 566 BLIP_READER_NEXT( l2, bass ); in mix_enhanced() [all …]
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H A D | Multi_Buffer.cpp | 167 BLIP_READER_NEXT( center, bass ); in mix_stereo() 171 BLIP_READER_NEXT( left, bass ); in mix_stereo() 172 BLIP_READER_NEXT( right, bass ); in mix_stereo() 201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center() 202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center() 225 BLIP_READER_NEXT( center, bass ); in mix_mono()
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H A D | Blip_Buffer.cpp | 417 BLIP_READER_NEXT( reader, bass ); 429 BLIP_READER_NEXT( reader, bass );
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/dports/audio/lmms/lmms-1.2.2/plugins/papu/gb_apu/ |
H A D | Multi_Buffer.cpp | 167 BLIP_READER_NEXT( center, bass ); in mix_stereo() 171 BLIP_READER_NEXT( left, bass ); in mix_stereo() 172 BLIP_READER_NEXT( right, bass ); in mix_stereo() 201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center() 202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center() 225 BLIP_READER_NEXT( center, bass ); in mix_mono()
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H A D | Blip_Buffer.cpp | 417 BLIP_READER_NEXT( reader, bass ); in read_samples() 429 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/games/libretro-beetle_wswan/beetle-wswan-libretro-5b03d1b/mednafen/sound/ |
H A D | Blip_Buffer.cpp | 194 BLIP_READER_NEXT( reader, bass ); in read_samples() 207 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/sound/ |
H A D | Blip_Buffer.cpp | 202 BLIP_READER_NEXT( reader, bass ); in read_samples() 215 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/sound/ |
H A D | Blip_Buffer.cpp | 202 BLIP_READER_NEXT( reader, bass ); in read_samples() 215 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/games/libretro-beetle_lynx/beetle-lynx-libretro-35119c9/mednafen/sound/ |
H A D | Blip_Buffer.cpp | 207 BLIP_READER_NEXT( reader, bass ); in read_samples() 220 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/games/libretro-beetle_ngp/beetle-ngp-libretro-74cc0d8/mednafen/sound/ |
H A D | Blip_Buffer.cpp | 191 BLIP_READER_NEXT( reader, bass ); in read_samples() 204 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/games/libretro-beetle_supergrafx/beetle-supergrafx-libretro-c4dd156/mednafen/sound/ |
H A D | Blip_Buffer.cpp | 202 BLIP_READER_NEXT( reader, bass ); in read_samples() 215 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/games/libretro-handy/libretro-handy-94c0ab5/blip/ |
H A D | Blip_Buffer.cpp | 207 BLIP_READER_NEXT( reader, bass ); in read_samples() 220 BLIP_READER_NEXT( reader, bass ); in read_samples()
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/dports/emulators/mednafen/mednafen/src/sound/ |
H A D | Blip_Buffer.cpp | 414 BLIP_READER_NEXT( reader, bass ); in read_samples() 426 BLIP_READER_NEXT( reader, bass ); in read_samples()
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