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Searched refs:BLIP_READER_NEXT (Results 1 – 25 of 49) sorted by relevance

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/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/console/
H A DEffects_Buffer.cc322 BLIP_READER_NEXT( c, bass ); in mix_mono()
325 BLIP_READER_NEXT( c, bass ); in mix_mono()
340 BLIP_READER_NEXT( c, bass ); in mix_mono()
365 BLIP_READER_NEXT( c, bass ); in mix_stereo()
368 BLIP_READER_NEXT( l, bass ); in mix_stereo()
369 BLIP_READER_NEXT( r, bass ); in mix_stereo()
406 BLIP_READER_NEXT( sq1, bass ); in mix_mono_enhanced()
485 BLIP_READER_NEXT( l1, bass ); in mix_enhanced()
486 BLIP_READER_NEXT( r1, bass ); in mix_enhanced()
501 BLIP_READER_NEXT( l2, bass ); in mix_enhanced()
[all …]
H A DMulti_Buffer.cc167 BLIP_READER_NEXT( center, bass ); in mix_stereo()
171 BLIP_READER_NEXT( left, bass ); in mix_stereo()
172 BLIP_READER_NEXT( right, bass ); in mix_stereo()
201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center()
202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center()
225 BLIP_READER_NEXT( center, bass ); in mix_mono()
H A DBlip_Buffer.cc417 BLIP_READER_NEXT( reader, bass ); in read_samples()
429 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/audio/libgme/game-music-emu-0.6.1/gme/
H A DEffects_Buffer.cpp322 BLIP_READER_NEXT( c, bass ); in mix_mono()
325 BLIP_READER_NEXT( c, bass ); in mix_mono()
340 BLIP_READER_NEXT( c, bass ); in mix_mono()
365 BLIP_READER_NEXT( c, bass ); in mix_stereo()
368 BLIP_READER_NEXT( l, bass ); in mix_stereo()
369 BLIP_READER_NEXT( r, bass ); in mix_stereo()
406 BLIP_READER_NEXT( sq1, bass ); in mix_mono_enhanced()
485 BLIP_READER_NEXT( l1, bass ); in mix_enhanced()
486 BLIP_READER_NEXT( r1, bass ); in mix_enhanced()
501 BLIP_READER_NEXT( l2, bass ); in mix_enhanced()
[all …]
H A DMulti_Buffer.cpp167 BLIP_READER_NEXT( center, bass ); in mix_stereo()
171 BLIP_READER_NEXT( left, bass ); in mix_stereo()
172 BLIP_READER_NEXT( right, bass ); in mix_stereo()
201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center()
202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center()
225 BLIP_READER_NEXT( center, bass ); in mix_mono()
H A DBlip_Buffer.cpp417 BLIP_READER_NEXT( reader, bass ); in read_samples()
429 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/games/zdoom/zdoom-2.8.1/game-music-emu/gme/
H A DEffects_Buffer.cpp322 BLIP_READER_NEXT( c, bass ); in mix_mono()
325 BLIP_READER_NEXT( c, bass ); in mix_mono()
340 BLIP_READER_NEXT( c, bass ); in mix_mono()
365 BLIP_READER_NEXT( c, bass ); in mix_stereo()
368 BLIP_READER_NEXT( l, bass ); in mix_stereo()
369 BLIP_READER_NEXT( r, bass ); in mix_stereo()
406 BLIP_READER_NEXT( sq1, bass ); in mix_mono_enhanced()
485 BLIP_READER_NEXT( l1, bass ); in mix_enhanced()
486 BLIP_READER_NEXT( r1, bass ); in mix_enhanced()
501 BLIP_READER_NEXT( l2, bass ); in mix_enhanced()
[all …]
H A DMulti_Buffer.cpp167 BLIP_READER_NEXT( center, bass ); in mix_stereo()
171 BLIP_READER_NEXT( left, bass ); in mix_stereo()
172 BLIP_READER_NEXT( right, bass ); in mix_stereo()
201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center()
202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center()
225 BLIP_READER_NEXT( center, bass ); in mix_mono()
H A DBlip_Buffer.cpp417 BLIP_READER_NEXT( reader, bass ); in read_samples()
429 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/gme/gme/
H A DEffects_Buffer.cpp322 BLIP_READER_NEXT( c, bass ); in mix_mono()
325 BLIP_READER_NEXT( c, bass ); in mix_mono()
340 BLIP_READER_NEXT( c, bass ); in mix_mono()
365 BLIP_READER_NEXT( c, bass ); in mix_stereo()
368 BLIP_READER_NEXT( l, bass ); in mix_stereo()
369 BLIP_READER_NEXT( r, bass ); in mix_stereo()
406 BLIP_READER_NEXT( sq1, bass ); in mix_mono_enhanced()
485 BLIP_READER_NEXT( l1, bass ); in mix_enhanced()
486 BLIP_READER_NEXT( r1, bass ); in mix_enhanced()
501 BLIP_READER_NEXT( l2, bass ); in mix_enhanced()
[all …]
H A DMulti_Buffer.cpp167 BLIP_READER_NEXT( center, bass ); in mix_stereo()
171 BLIP_READER_NEXT( left, bass ); in mix_stereo()
172 BLIP_READER_NEXT( right, bass ); in mix_stereo()
201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center()
202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center()
225 BLIP_READER_NEXT( center, bass ); in mix_mono()
H A DBlip_Buffer.cpp417 BLIP_READER_NEXT( reader, bass ); in read_samples()
429 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/game-music-emu/gme/
H A DEffects_Buffer.cpp375 BLIP_READER_NEXT( c, bass ); in mix_mono()
378 BLIP_READER_NEXT( c, bass ); in mix_mono()
393 BLIP_READER_NEXT( c, bass ); in mix_mono()
422 BLIP_READER_NEXT( c, bass ); in mix_stereo()
425 BLIP_READER_NEXT( l, bass ); in mix_stereo()
426 BLIP_READER_NEXT( r, bass ); in mix_stereo()
468 BLIP_READER_NEXT( sq1, bass ); in mix_mono_enhanced()
550 BLIP_READER_NEXT( l1, bass ); in mix_enhanced()
551 BLIP_READER_NEXT( r1, bass ); in mix_enhanced()
566 BLIP_READER_NEXT( l2, bass ); in mix_enhanced()
[all …]
H A DMulti_Buffer.cpp167 BLIP_READER_NEXT( center, bass ); in mix_stereo()
171 BLIP_READER_NEXT( left, bass ); in mix_stereo()
172 BLIP_READER_NEXT( right, bass ); in mix_stereo()
201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center()
202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center()
225 BLIP_READER_NEXT( center, bass ); in mix_mono()
H A DBlip_Buffer.cpp417 BLIP_READER_NEXT( reader, bass );
429 BLIP_READER_NEXT( reader, bass );
/dports/audio/lmms/lmms-1.2.2/plugins/papu/gb_apu/
H A DMulti_Buffer.cpp167 BLIP_READER_NEXT( center, bass ); in mix_stereo()
171 BLIP_READER_NEXT( left, bass ); in mix_stereo()
172 BLIP_READER_NEXT( right, bass ); in mix_stereo()
201 BLIP_READER_NEXT( left, bass ); in mix_stereo_no_center()
202 BLIP_READER_NEXT( right, bass ); in mix_stereo_no_center()
225 BLIP_READER_NEXT( center, bass ); in mix_mono()
H A DBlip_Buffer.cpp417 BLIP_READER_NEXT( reader, bass ); in read_samples()
429 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/games/libretro-beetle_wswan/beetle-wswan-libretro-5b03d1b/mednafen/sound/
H A DBlip_Buffer.cpp194 BLIP_READER_NEXT( reader, bass ); in read_samples()
207 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/sound/
H A DBlip_Buffer.cpp202 BLIP_READER_NEXT( reader, bass ); in read_samples()
215 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/sound/
H A DBlip_Buffer.cpp202 BLIP_READER_NEXT( reader, bass ); in read_samples()
215 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/games/libretro-beetle_lynx/beetle-lynx-libretro-35119c9/mednafen/sound/
H A DBlip_Buffer.cpp207 BLIP_READER_NEXT( reader, bass ); in read_samples()
220 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/games/libretro-beetle_ngp/beetle-ngp-libretro-74cc0d8/mednafen/sound/
H A DBlip_Buffer.cpp191 BLIP_READER_NEXT( reader, bass ); in read_samples()
204 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/games/libretro-beetle_supergrafx/beetle-supergrafx-libretro-c4dd156/mednafen/sound/
H A DBlip_Buffer.cpp202 BLIP_READER_NEXT( reader, bass ); in read_samples()
215 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/games/libretro-handy/libretro-handy-94c0ab5/blip/
H A DBlip_Buffer.cpp207 BLIP_READER_NEXT( reader, bass ); in read_samples()
220 BLIP_READER_NEXT( reader, bass ); in read_samples()
/dports/emulators/mednafen/mednafen/src/sound/
H A DBlip_Buffer.cpp414 BLIP_READER_NEXT( reader, bass ); in read_samples()
426 BLIP_READER_NEXT( reader, bass ); in read_samples()

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