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Searched refs:BLUE_CURSOR (Results 1 – 3 of 3) sorted by relevance

/dports/games/ivan/ivan-059/Main/Include/
H A Divandef.h956 #define BLUE_CURSOR 2 macro
/dports/games/ivan/ivan-059/Main/Source/
H A Dgame.cpp6924 CursorData = BLUE_CURSOR|CURSOR_TARGET; in TeleportHandler()
H A Dchar.cpp11785 int Color = game::PlayerIsRunning() ? BLUE_CURSOR : DARK_CURSOR; in GetCursorData()