Searched refs:BLUE_CURSOR (Results 1 – 3 of 3) sorted by relevance
956 #define BLUE_CURSOR 2 macro
6924 CursorData = BLUE_CURSOR|CURSOR_TARGET; in TeleportHandler()
11785 int Color = game::PlayerIsRunning() ? BLUE_CURSOR : DARK_CURSOR; in GetCursorData()