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Searched refs:BODYPART_MAXTYPE (Results 1 – 5 of 5) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dchr_shared.h257 #define BODYPART_MAXTYPE 4 macro
272 BodyPartData _bodyParts[BODYPART_MAXTYPE];
351 int woundLevel[BODYPART_MAXTYPE];
352 int treatmentLevel[BODYPART_MAXTYPE];
H A Dg_match.cpp165 for (k = 0; k < BODYPART_MAXTYPE; ++k) in G_SendCharacterData()
H A Dg_ai.cpp1540 …s.treatmentLevel[ent->chr.teamDef->bodyTemplate->getRandomBodyPart()] += damage / BODYPART_MAXTYPE; in AI_SetStats()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_campaign.cpp198 for (j = 0; j < BODYPART_MAXTYPE; ++j) in CP_ParseCharacterData()
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dscripts.cpp2999 if (i > BODYPART_MAXTYPE) { in Com_ParseBodyPart()