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Searched refs:BODY_HEAD (Results 1 – 8 of 8) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd3.c516 if (r_ptr->body_parts[BODY_HEAD]) return (TRUE);
523 if (r_ptr->body_parts[BODY_HEAD]) return (TRUE);
616 if (r_ptr->body_parts[BODY_HEAD]) return (TRUE);
623 if (r_ptr->body_parts[BODY_HEAD]) return (TRUE);
H A Dcmd5.c1424 && !r_info[j].body_parts[BODY_HEAD]) continue; in do_cmd_mimic()
1444 r_info[j].body_parts[BODY_FINGER] || r_info[j].body_parts[BODY_HEAD])) continue; in do_cmd_mimic()
H A Dcmd4.c3390 msg_format(Ind, "You %shave a head.", r_ptr->body_parts[BODY_HEAD] ? "" : "don't ");
3414 if (!r_ptr->body_parts[BODY_HEAD]) i_neck = i_head = FALSE;
3417 !r_ptr->body_parts[BODY_HEAD] &&
H A Dlua_bind.c1185 if (!r_info[r_idx].body_parts[BODY_HEAD]) return FALSE; in lua_mimic_humanoid()
H A Dcmd1.c3123 …(martial && (!q_ptr->body_monster || (qr_ptr->body_parts[BODY_HEAD] && qr_ptr->body_parts[BODY_TOR…
4171 (martial && r_ptr->body_parts[BODY_HEAD] && r_ptr->body_parts[BODY_TORSO]))) {
H A Dinit1.c4417 r_ptr->body_parts[BODY_HEAD] = head; in init_r_info_txt()
H A Dxtra1.c4786 body = (r_ptr->body_parts[BODY_HEAD] ? 1 : 0)
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h1574 #define BODY_HEAD 4 macro