Searched refs:BODY_HEAD (Results 1 – 8 of 8) sorted by relevance
516 if (r_ptr->body_parts[BODY_HEAD]) return (TRUE);523 if (r_ptr->body_parts[BODY_HEAD]) return (TRUE);616 if (r_ptr->body_parts[BODY_HEAD]) return (TRUE);623 if (r_ptr->body_parts[BODY_HEAD]) return (TRUE);
1424 && !r_info[j].body_parts[BODY_HEAD]) continue; in do_cmd_mimic()1444 r_info[j].body_parts[BODY_FINGER] || r_info[j].body_parts[BODY_HEAD])) continue; in do_cmd_mimic()
3390 msg_format(Ind, "You %shave a head.", r_ptr->body_parts[BODY_HEAD] ? "" : "don't ");3414 if (!r_ptr->body_parts[BODY_HEAD]) i_neck = i_head = FALSE;3417 !r_ptr->body_parts[BODY_HEAD] &&
1185 if (!r_info[r_idx].body_parts[BODY_HEAD]) return FALSE; in lua_mimic_humanoid()
3123 …(martial && (!q_ptr->body_monster || (qr_ptr->body_parts[BODY_HEAD] && qr_ptr->body_parts[BODY_TOR…4171 (martial && r_ptr->body_parts[BODY_HEAD] && r_ptr->body_parts[BODY_TORSO]))) {
4417 r_ptr->body_parts[BODY_HEAD] = head; in init_r_info_txt()
4786 body = (r_ptr->body_parts[BODY_HEAD] ? 1 : 0)
1574 #define BODY_HEAD 4 macro