Home
last modified time | relevance | path

Searched refs:BOMB_TIME (Results 1 – 4 of 4) sorted by relevance

/dports/games/xblast/xblast-2.10.4/
H A Dbomb.h31 #define BOMB_TIME 64 macro
H A Dbomb.c237 {"normal", BOMB_TIME},
446 curBombTime = BOMB_TIME; in ParseLevelBombs()
450 curBombTime = BOMB_TIME; in ParseLevelBombs()
1496 ptr->count = -BOMB_TIME * (2 + GameRandomNumber (BOMB_DELAY)); in DoBombs()
1497 ptr->blink = (BOMB_TIME >> 1); in DoBombs()
2090 newExpl->blink = BOMB_TIME >> 1; in NewExplosion()
H A Dbot.c55 static int fuse_times[NUM_FUSES] = { SHORT_FUSE, BOMB_TIME, LONG_FUSE };
/dports/audio/snd/snd-21.2/
H A Dsnd-motif.c28038 #define BOMB_TIME 200 macro
28048 (unsigned long)BOMB_TIME, in tick_bomb()
28068 (unsigned long)BOMB_TIME, in start_bomb()