Searched refs:BOMB_TIME (Results 1 – 4 of 4) sorted by relevance
31 #define BOMB_TIME 64 macro
237 {"normal", BOMB_TIME},446 curBombTime = BOMB_TIME; in ParseLevelBombs()450 curBombTime = BOMB_TIME; in ParseLevelBombs()1496 ptr->count = -BOMB_TIME * (2 + GameRandomNumber (BOMB_DELAY)); in DoBombs()1497 ptr->blink = (BOMB_TIME >> 1); in DoBombs()2090 newExpl->blink = BOMB_TIME >> 1; in NewExplosion()
55 static int fuse_times[NUM_FUSES] = { SHORT_FUSE, BOMB_TIME, LONG_FUSE };
28038 #define BOMB_TIME 200 macro28048 (unsigned long)BOMB_TIME, in tick_bomb()28068 (unsigned long)BOMB_TIME, in start_bomb()