Searched refs:BONUS_REVERSE (Results 1 – 2 of 2) sorted by relevance
40 enum Bonus {BONUS_NONE = 0, BONUS_ACCURACY, BONUS_PAUSE, BONUS_SLOW, BONUS_REVERSE, BONUS_BOMB}; enumerator
81 if (b == BONUS_REVERSE) in DrawBonus()89 return BONUS_REVERSE; in DrawBonus()528 if (balls[b].bonus == BONUS_REVERSE) in Eliminate()