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Searched refs:BONUS_REVERSE (Results 1 – 2 of 2) sorted by relevance

/dports/games/zaz/zaz-1.0.1/src/
H A Dballpath.h40 enum Bonus {BONUS_NONE = 0, BONUS_ACCURACY, BONUS_PAUSE, BONUS_SLOW, BONUS_REVERSE, BONUS_BOMB}; enumerator
H A Dballpath.cpp81 if (b == BONUS_REVERSE) in DrawBonus()
89 return BONUS_REVERSE; in DrawBonus()
528 if (balls[b].bonus == BONUS_REVERSE) in Eliminate()