Home
last modified time | relevance | path

Searched refs:BOUNCE_Actors (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h443 BOUNCE_Actors = 1<<3, // bounces off of some actors enumerator
460 …BOUNCE_TypeMask = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff …
470 BOUNCE_Doom = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff,
471 BOUNCE_Hexen = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors,
H A Dp_mobj.cpp1999 if (mo->BounceFlags & BOUNCE_Actors) in P_XYMovement()
3679 if (velz != 0 && (BounceFlags & BOUNCE_Actors)) in Tick()
H A Dp_map.cpp1249 …if ((tm.thing->BounceFlags & BOUNCE_Actors) && (tm.thing->Damage == 0 || !(tm.thing->flags & MF_MI… in PIT_CheckThing()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_data.cpp273 DEFINE_FLAG2(BOUNCE_Actors, ALLOWBOUNCEONACTORS, AActor, BounceFlags),
H A Dthingdef_properties.cpp1066 if (defaults->BounceFlags & (BOUNCE_Actors | BOUNCE_AllActors)) in DEFINE_PROPERTY()