Searched refs:BOUNCE_Actors (Results 1 – 5 of 5) sorted by relevance
443 BOUNCE_Actors = 1<<3, // bounces off of some actors enumerator460 …BOUNCE_TypeMask = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff …470 BOUNCE_Doom = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff,471 BOUNCE_Hexen = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors,
1999 if (mo->BounceFlags & BOUNCE_Actors) in P_XYMovement()3679 if (velz != 0 && (BounceFlags & BOUNCE_Actors)) in Tick()
1249 …if ((tm.thing->BounceFlags & BOUNCE_Actors) && (tm.thing->Damage == 0 || !(tm.thing->flags & MF_MI… in PIT_CheckThing()
273 DEFINE_FLAG2(BOUNCE_Actors, ALLOWBOUNCEONACTORS, AActor, BounceFlags),
1066 if (defaults->BounceFlags & (BOUNCE_Actors | BOUNCE_AllActors)) in DEFINE_PROPERTY()