Searched refs:BOUNCE_Ceilings (Results 1 – 3 of 3) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 442 BOUNCE_Ceilings = 1<<2, // bounces off of ceilings enumerator 460 …BOUNCE_TypeMask = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff … 469 BOUNCE_Heretic = BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_HereticType, 470 BOUNCE_Doom = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff, 471 BOUNCE_Hexen = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors, 473 BOUNCE_Classic = BOUNCE_MBF | BOUNCE_Floors | BOUNCE_Ceilings, // Bounces on flats only, but
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H A D | p_mobj.cpp | 1451 if (!(BounceFlags & BOUNCE_Ceilings)) in FloorBounceMissile() 2526 if (mo->BounceFlags & BOUNCE_Ceilings) in P_ZMovement()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_data.cpp | 272 DEFINE_FLAG2(BOUNCE_Ceilings, BOUNCEONCEILINGS, AActor, BounceFlags),
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