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Searched refs:BOUNCE_Ceilings (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h442 BOUNCE_Ceilings = 1<<2, // bounces off of ceilings enumerator
460 …BOUNCE_TypeMask = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff …
469 BOUNCE_Heretic = BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_HereticType,
470 BOUNCE_Doom = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff,
471 BOUNCE_Hexen = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors,
473 BOUNCE_Classic = BOUNCE_MBF | BOUNCE_Floors | BOUNCE_Ceilings, // Bounces on flats only, but
H A Dp_mobj.cpp1451 if (!(BounceFlags & BOUNCE_Ceilings)) in FloorBounceMissile()
2526 if (mo->BounceFlags & BOUNCE_Ceilings) in P_ZMovement()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_data.cpp272 DEFINE_FLAG2(BOUNCE_Ceilings, BOUNCEONCEILINGS, AActor, BounceFlags),