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Searched refs:BOUNCE_ExplodeOnWater (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_data.cpp280 DEFINE_FLAG2(BOUNCE_ExplodeOnWater, EXPLODEONWATER, AActor, BounceFlags),
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h452 BOUNCE_ExplodeOnWater = 1<<10, // explodes when hitting a water surface enumerator
H A Dp_mobj.cpp1434 if (BounceFlags & BOUNCE_ExplodeOnWater) in FloorBounceMissile()