Searched refs:BOUNCE_ExplodeOnWater (Results 1 – 3 of 3) sorted by relevance
280 DEFINE_FLAG2(BOUNCE_ExplodeOnWater, EXPLODEONWATER, AActor, BounceFlags),
452 BOUNCE_ExplodeOnWater = 1<<10, // explodes when hitting a water surface enumerator
1434 if (BounceFlags & BOUNCE_ExplodeOnWater) in FloorBounceMissile()