Searched refs:BOUNCE_SOUND_MAX_VELOCITY (Results 1 – 6 of 6) sorted by relevance
59 static const float BOUNCE_SOUND_MAX_VELOCITY = 200.0f; variable276 …f = v > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( v - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1.0f … in Collide()
528 static const float BOUNCE_SOUND_MAX_VELOCITY = 200.0f; variable760 …f = v > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( v - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1.0f … in Collide()
52 static const float BOUNCE_SOUND_MAX_VELOCITY = 400.0f; variable552 …me( len > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( len - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1… in Collide()
61 static const float BOUNCE_SOUND_MAX_VELOCITY = 200.0f; variable294 …f = v > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( v - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1.0f … in Collide()
53 static const float BOUNCE_SOUND_MAX_VELOCITY = 400.0f; variable598 …me( len > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( len - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1… in Collide()
529 static const float BOUNCE_SOUND_MAX_VELOCITY = 200.0f; variable761 …f = v > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( v - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1.0f … in Collide()