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Searched refs:BOUNCE_SOUND_MAX_VELOCITY (Results 1 – 6 of 6) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DMoveable.cpp59 static const float BOUNCE_SOUND_MAX_VELOCITY = 200.0f; variable
276 …f = v > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( v - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1.0f … in Collide()
H A DAFEntity.cpp528 static const float BOUNCE_SOUND_MAX_VELOCITY = 200.0f; variable
760 …f = v > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( v - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1.0f … in Collide()
H A DProjectile.cpp52 static const float BOUNCE_SOUND_MAX_VELOCITY = 400.0f; variable
552 …me( len > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( len - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1… in Collide()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DMoveable.cpp61 static const float BOUNCE_SOUND_MAX_VELOCITY = 200.0f; variable
294 …f = v > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( v - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1.0f … in Collide()
H A DProjectile.cpp53 static const float BOUNCE_SOUND_MAX_VELOCITY = 400.0f; variable
598 …me( len > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( len - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1… in Collide()
H A DAFEntity.cpp529 static const float BOUNCE_SOUND_MAX_VELOCITY = 200.0f; variable
761 …f = v > BOUNCE_SOUND_MAX_VELOCITY ? 1.0f : idMath::Sqrt( v - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1.0f … in Collide()