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Searched refs:BOUNCE_UseBounceState (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_data.cpp283 DEFINE_FLAG2(BOUNCE_UseBounceState, USEBOUNCESTATE, AActor, BounceFlags),
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h458 BOUNCE_UseBounceState = 1<<14, // Use Bounce[.*] states enumerator
H A Dp_map.cpp3046 if (mo->BounceFlags & BOUNCE_UseBounceState) in BounceWall()
3097 if (mo->BounceFlags & BOUNCE_UseBounceState) in P_BounceActor()
H A Dp_mobj.cpp1499 if (BounceFlags & BOUNCE_UseBounceState) in FloorBounceMissile()