Searched refs:BOUNCE_UseBounceState (Results 1 – 4 of 4) sorted by relevance
283 DEFINE_FLAG2(BOUNCE_UseBounceState, USEBOUNCESTATE, AActor, BounceFlags),
458 BOUNCE_UseBounceState = 1<<14, // Use Bounce[.*] states enumerator
3046 if (mo->BounceFlags & BOUNCE_UseBounceState) in BounceWall()3097 if (mo->BounceFlags & BOUNCE_UseBounceState) in P_BounceActor()
1499 if (BounceFlags & BOUNCE_UseBounceState) in FloorBounceMissile()