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Searched refs:BP_PURGE_INTERIOR (Results 1 – 3 of 3) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DGlobals.c1200 … 0, (BP_ROOM | BP_REWARD | BP_SURROUND_WITH_WALLS | BP_PURGE_INTERIOR), {
1235 …{{10, AMULET_LEVEL},{35, 40}, 0, 4, 0, (BP_PURGE_INTERIOR | BP_OP…
1278 …{15, 30}, 8, 3, 0, (BP_VESTIBULE | BP_PURGE_INTERIOR | BP_OPEN_IN…
1315 … 10, 6, 0, (BP_ROOM | BP_ADOPT_ITEM | BP_PURGE_INTERIOR | BP_SURROUN…
1375 …40, 60}, 3, 5, 0, (BP_ADOPT_ITEM | BP_PURGE_INTERIOR | BP_OPEN_IN…
1382 …EL}, {35, 60}, 7, 7, 0, (BP_ROOM | BP_PURGE_INTERIOR | BP_SURROUN…
1410 …EL}, {35, 70}, 8, 4, 0, (BP_ROOM | BP_PURGE_INTERIOR | BP_SURROUN…
1445 …EL}, {60, 100}, 10, 4, 0, (BP_ROOM | BP_PURGE_INTERIOR | BP_SURROUN…
1467 … 0, (BP_ROOM | BP_ADOPT_ITEM | BP_SURROUND_WITH_WALLS | BP_PURGE_INTERIOR), {
1477 … 10, 4, 0, (BP_ROOM | BP_ADOPT_ITEM | BP_PURGE_INTERIOR | BP_SURROUN…
[all …]
H A DRogue.h2456BP_PURGE_INTERIOR = Fl(3), // clean out all of the terrain in the interior before… enumerator
H A DArchitect.c849 if (flags & BP_PURGE_INTERIOR) { in prepareInteriorWithMachineFlags()