Searched refs:BP_PURGE_INTERIOR (Results 1 – 3 of 3) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Globals.c | 1200 … 0, (BP_ROOM | BP_REWARD | BP_SURROUND_WITH_WALLS | BP_PURGE_INTERIOR), { 1235 …{{10, AMULET_LEVEL},{35, 40}, 0, 4, 0, (BP_PURGE_INTERIOR | BP_OP… 1278 …{15, 30}, 8, 3, 0, (BP_VESTIBULE | BP_PURGE_INTERIOR | BP_OPEN_IN… 1315 … 10, 6, 0, (BP_ROOM | BP_ADOPT_ITEM | BP_PURGE_INTERIOR | BP_SURROUN… 1375 …40, 60}, 3, 5, 0, (BP_ADOPT_ITEM | BP_PURGE_INTERIOR | BP_OPEN_IN… 1382 …EL}, {35, 60}, 7, 7, 0, (BP_ROOM | BP_PURGE_INTERIOR | BP_SURROUN… 1410 …EL}, {35, 70}, 8, 4, 0, (BP_ROOM | BP_PURGE_INTERIOR | BP_SURROUN… 1445 …EL}, {60, 100}, 10, 4, 0, (BP_ROOM | BP_PURGE_INTERIOR | BP_SURROUN… 1467 … 0, (BP_ROOM | BP_ADOPT_ITEM | BP_SURROUND_WITH_WALLS | BP_PURGE_INTERIOR), { 1477 … 10, 4, 0, (BP_ROOM | BP_ADOPT_ITEM | BP_PURGE_INTERIOR | BP_SURROUN… [all …]
|
H A D | Rogue.h | 2456 …BP_PURGE_INTERIOR = Fl(3), // clean out all of the terrain in the interior before… enumerator
|
H A D | Architect.c | 849 if (flags & BP_PURGE_INTERIOR) { in prepareInteriorWithMachineFlags()
|