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Searched refs:BP_TREAT_AS_BLOCKING (Results 1 – 3 of 3) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DGlobals.c1340 …VEL}, {45, 65}, 13, 3, 0, (BP_ADOPT_ITEM | BP_TREAT_AS_BLOCKING), {
1375 … (BP_ADOPT_ITEM | BP_PURGE_INTERIOR | BP_OPEN_INTERIOR | BP_TREAT_AS_BLOCKING), {
1503 … {{1,DEEPEST_LEVEL}, {5, 5}, 0, 2, 0, (BP_TREAT_AS_BLOCKING), {
H A DArchitect.c703 if ((blueprintCatalog[bp].flags & BP_TREAT_AS_BLOCKING) in fillInteriorForVestibuleMachine()
1171 if ((blueprintCatalog[bp].flags & BP_TREAT_AS_BLOCKING) in buildAMachine()
H A DRogue.h2464BP_TREAT_AS_BLOCKING = Fl(11), // abort the machine if, were it filled with wall tile… enumerator