Searched refs:BRICK_HEAL_TIME (Results 1 – 2 of 2) sorted by relevance
107 BRICK_HEAL_TIME = 4000, /* after this time duration is increased */ enumerator
785 game->bricks[i][j].heal_time = BRICK_HEAL_TIME * cur_game->diff-> time_mod; in bricks_init()1018 cur_game->bricks[mx][my].heal_time = BRICK_HEAL_TIME * cur_game->diff->time_mod; in brick_loose_dur()1022 cur_game->bricks[mx][my].heal_time = BRICK_HEAL_TIME * cur_game->diff-> time_mod; in brick_loose_dur()1140 brick->heal_time = BRICK_HEAL_TIME; in bricks_update()