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Searched refs:BStateIsConnectedForWirePurposes (Results 1 – 3 of 3) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_snp.cpp1508 …|| !BStateIsConnectedForWirePurposes() // not actually in a connection stats where we should be se… in SNP_SendPacket()
3310 if ( !BStateIsConnectedForWirePurposes() ) in SNP_TokenBucket_Accumulate()
3412 if ( !BStateIsConnectedForWirePurposes() ) in SNP_TimeWhenWantToSendNextPacket()
3459 if ( !BStateIsConnectedForWirePurposes() ) in SNP_GetNextThinkTime()
H A Dsteamnetworkingsockets_connections.h367 …bool BStateIsConnectedForWirePurposes() const { return m_eConnectionWireState == k_ESteamNetworkin… in BStateIsConnectedForWirePurposes() function
H A Dsteamnetworkingsockets_connections.cpp3346 if ( BStateIsConnectedForWirePurposes() ) in CheckConnectionStateAndSetNextThinkTime()