Searched refs:BT_WEAPONNEXT (Results 1 – 5 of 5) sorted by relevance
30 BT_WEAPONNEXT = 1<<4, enumerator
1151 if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_SPIN|BT_WEAPONNEXT|BT_WEAPONPREV))) in OP_NightsObjectplace()1236 if (cmd->buttons & BT_WEAPONNEXT) in OP_NightsObjectplace()1368 if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_WEAPONNEXT|BT_WEAPONPREV))) in OP_ObjectplaceMovement()1381 if (cmd->buttons & BT_WEAPONNEXT) in OP_ObjectplaceMovement()
5312 {"BT_WEAPONNEXT",BT_WEAPONNEXT},
1304 cmd->buttons |= BT_WEAPONNEXT; // Next Weapon in G_BuildTiccmd()
12455 if (cmd->buttons & BT_WEAPONNEXT) in P_PlayerAfterThink()12540 if (!(cmd->buttons & (BT_WEAPONNEXT|BT_WEAPONPREV|BT_WEAPONMASK))) in P_PlayerAfterThink()