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Searched refs:BT_WEAPONNEXT (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_ticcmd.h30 BT_WEAPONNEXT = 1<<4, enumerator
H A Dm_cheat.c1151 if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_SPIN|BT_WEAPONNEXT|BT_WEAPONPREV))) in OP_NightsObjectplace()
1236 if (cmd->buttons & BT_WEAPONNEXT) in OP_NightsObjectplace()
1368 if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_WEAPONNEXT|BT_WEAPONPREV))) in OP_ObjectplaceMovement()
1381 if (cmd->buttons & BT_WEAPONNEXT) in OP_ObjectplaceMovement()
H A Ddeh_tables.c5312 {"BT_WEAPONNEXT",BT_WEAPONNEXT},
H A Dg_game.c1304 cmd->buttons |= BT_WEAPONNEXT; // Next Weapon in G_BuildTiccmd()
H A Dp_user.c12455 if (cmd->buttons & BT_WEAPONNEXT) in P_PlayerAfterThink()
12540 if (!(cmd->buttons & (BT_WEAPONNEXT|BT_WEAPONPREV|BT_WEAPONMASK))) in P_PlayerAfterThink()