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Searched refs:BUILDCAPS_FLAG (Results 1 – 12 of 12) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/
H A Dnodecaps.h35 BUILDCAPS_FLAG = 4, enumerator
H A Dmap.cc1454 caps |= BUILDCAPS_FLAG; in calc_nodecaps_pass1()
1485 if (!(br.field->caps & BUILDCAPS_FLAG) && in calc_nodecaps_pass2()
1490 if (!(calc_nodecaps_pass1(egbase, br, false) & BUILDCAPS_FLAG)) in calc_nodecaps_pass2()
H A Dplayer.cc445 if (buildcaps & BUILDCAPS_FLAG) in build_flag()
693 !(get_buildcaps(brn) & BUILDCAPS_FLAG)) { in build()
/dports/games/widelands/widelands-build21/src/wui/
H A Dfieldaction.cc385 if (buildcaps & Widelands::BUILDCAPS_FLAG) in add_buttons_auto()
461 !(player_->get_buildcaps(brn) & Widelands::BUILDCAPS_FLAG)) { in add_buttons_build()
1015 (player->get_buildcaps(target) & Widelands::BUILDCAPS_FLAG)); in show_field_action()
1018 (player->get_buildcaps(target) & Widelands::BUILDCAPS_FLAG)); in show_field_action()
1044 if (player->get_buildcaps(target) & Widelands::BUILDCAPS_FLAG) { in show_field_action()
H A Dgame_debug_ui.cc242 if (buildcaps & Widelands::BUILDCAPS_FLAG) in think()
H A Dinteractive_base.cc84 if (caps & Widelands::BUILDCAPS_FLAG) { in caps_to_buildhelp()
1270 (caps & Widelands::BUILDCAPS_FLAG))))) { in road_building_add_overlay()
/dports/games/widelands/widelands-build21/src/logic/map_objects/
H A Dcheckstep.cc220 (dynamic_cast<Road const*>(imm) && (endcaps & BUILDCAPS_FLAG)); in allowed()
H A Dfindnode.cc70 return nodecaps & (BUILDCAPS_SIZEMASK | BUILDCAPS_FLAG | BUILDCAPS_MINE); in accept()
/dports/games/widelands/widelands-build21/src/editor/tools/
H A Dinfo_tool.cc76 if (caps & Widelands::BUILDCAPS_FLAG) { in handle_click_impl()
/dports/games/widelands/widelands-build21/src/ai/
H A Dai_help_structs.cc64 if (!dynamic_cast<Road const*>(imm) || !(endcaps & BUILDCAPS_FLAG)) { in allowed()
245 (dynamic_cast<Road const*>(pimm) && (fc.field->nodecaps() & BUILDCAPS_FLAG))); in accept()
H A Ddefaultai.cc1533 (dynamic_cast<Road const*>(imm) && (fse.field->nodecaps() & BUILDCAPS_FLAG))) { in update_buildable_field()
2052 (dynamic_cast<Road const*>(imm) && (fse.field->nodecaps() & BUILDCAPS_FLAG))) { in update_mineable_field()
3597 if (map[c].nodecaps() & BUILDCAPS_FLAG) { in improve_roads()
3605 if (map[c].nodecaps() & BUILDCAPS_FLAG) { in improve_roads()
/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_map.cc98 return caps & BUILDCAPS_FLAG; in check_has_caps()
6729 const bool is_buildable = (caps & BUILDCAPS_FLAG) || (caps & BUILDCAPS_SMALL) || in get_buildable()