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Searched refs:BUILDING_ARCHITECT_GUILD (Results 1 – 11 of 11) sorted by relevance

/dports/games/augustus/augustus-3.1.0/src/building/
H A Dproperties.c44 {BUILDING_ARCHITECT_GUILD, { 2, 1, 0, 0, 0 }, "Construction_Guilds", "Arch Guild OFF"},
H A Dtype.h166 BUILDING_ARCHITECT_GUILD = 153, enumerator
H A Danimation.c63 …if ((b->type == BUILDING_ARCHITECT_GUILD || b->type == BUILDING_MESS_HALL || b->type == BUILDING_A… in building_animation_offset()
H A Dmenu.c24 …ING_SHIPYARD, BUILDING_DOCK, BUILDING_WHARF, BUILDING_WORKCAMP, BUILDING_ARCHITECT_GUILD, BUILDING…
170 enable_if_allowed(enabled, type, BUILDING_ARCHITECT_GUILD); in enable_normal()
H A Dmodel.c220 case BUILDING_ARCHITECT_GUILD: in model_get_building()
H A Dimage.c596 case BUILDING_ARCHITECT_GUILD: in building_image_get()
H A Dfigure.c1793 case BUILDING_ARCHITECT_GUILD: in building_figure_generate()
/dports/games/augustus/augustus-3.1.0/src/widget/
H A Dcity_overlay_risks.c69 return b->type == BUILDING_ENGINEERS_POST || b->type == BUILDING_ARCHITECT_GUILD; in show_building_damage()
/dports/games/augustus/augustus-3.1.0/src/window/
H A Dcity.c249 case BUILDING_ARCHITECT_GUILD: in show_overlay_from_grid_offset()
H A Dbuilding_info.c142 case BUILDING_ARCHITECT_GUILD: in get_height_id()
624 } else if (btype == BUILDING_ARCHITECT_GUILD) { in draw_background()
/dports/games/augustus/augustus-3.1.0/src/core/
H A Dlang.c371 case BUILDING_ARCHITECT_GUILD: in lang_get_string()