Searched refs:BUILDING_ARCHITECT_GUILD (Results 1 – 11 of 11) sorted by relevance
/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | properties.c | 44 {BUILDING_ARCHITECT_GUILD, { 2, 1, 0, 0, 0 }, "Construction_Guilds", "Arch Guild OFF"},
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H A D | type.h | 166 BUILDING_ARCHITECT_GUILD = 153, enumerator
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H A D | animation.c | 63 …if ((b->type == BUILDING_ARCHITECT_GUILD || b->type == BUILDING_MESS_HALL || b->type == BUILDING_A… in building_animation_offset()
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H A D | menu.c | 24 …ING_SHIPYARD, BUILDING_DOCK, BUILDING_WHARF, BUILDING_WORKCAMP, BUILDING_ARCHITECT_GUILD, BUILDING… 170 enable_if_allowed(enabled, type, BUILDING_ARCHITECT_GUILD); in enable_normal()
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H A D | model.c | 220 case BUILDING_ARCHITECT_GUILD: in model_get_building()
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H A D | image.c | 596 case BUILDING_ARCHITECT_GUILD: in building_image_get()
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H A D | figure.c | 1793 case BUILDING_ARCHITECT_GUILD: in building_figure_generate()
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/dports/games/augustus/augustus-3.1.0/src/widget/ |
H A D | city_overlay_risks.c | 69 return b->type == BUILDING_ENGINEERS_POST || b->type == BUILDING_ARCHITECT_GUILD; in show_building_damage()
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/dports/games/augustus/augustus-3.1.0/src/window/ |
H A D | city.c | 249 case BUILDING_ARCHITECT_GUILD: in show_overlay_from_grid_offset()
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H A D | building_info.c | 142 case BUILDING_ARCHITECT_GUILD: in get_height_id() 624 } else if (btype == BUILDING_ARCHITECT_GUILD) { in draw_background()
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/dports/games/augustus/augustus-3.1.0/src/core/ |
H A D | lang.c | 371 case BUILDING_ARCHITECT_GUILD: in lang_get_string()
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