/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | names.h | 21 #define BULLETHOLE 313 macro
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | names.h | 276 #define BULLETHOLE 952 macro
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H A D | namesdyn.cpp | 132 { "BULLETHOLE", DVPTR(BULLETHOLE), BULLETHOLE__STATIC }, 760 int32_t BULLETHOLE = BULLETHOLE__STATIC; variable
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H A D | namesdyn.h | 753 extern int32_t BULLETHOLE;
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H A D | premap.cpp | 255 tloadtile(BULLETHOLE, 1); in cacheDukeTiles()
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H A D | player.cpp | 730 if (decalTile != BULLETHOLE) in P_PostFireHitscan() 1189 …um, spawnedSprite, &hitData, spriteNum, projecTile, Zvel, -SMALLSMOKE, BULLETHOLE, SHOTSPARK1, 0) … in A_ShootHardcoded()
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H A D | gamedef.cpp | 6265 (int16_t)SMALLSMOKE, -1, -1, 600, (int16_t)BULLETHOLE, -1, 0, 0, in C_InitProjectiles()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | names.h | 276 #define BULLETHOLE 952 macro
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H A D | namesdyn.cpp | 306 { "BULLETHOLE", DVPTR(BULLETHOLE), BULLETHOLE__STATIC, BULLETHOLE__STATICRR }, 1758 int32_t BULLETHOLE = BULLETHOLE__STATIC; variable
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H A D | namesdyn.h | 2424 extern int32_t BULLETHOLE;
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H A D | premap.cpp | 400 tloadtile(BULLETHOLE,1); in G_PrecacheSprites()
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H A D | player.cpp | 927 … if (sprite[decalSprite].picnum == BULLETHOLE && dist(&sprite[decalSprite], &sprite[spawnedSprite]) in A_Shoot() 931 decalSprite = A_Spawn(spawnedSprite, BULLETHOLE); in A_Shoot()
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H A D | actors.cpp | 9028 if (RR && sprite[sectSprite].picnum == BULLETHOLE) continue; in G_MoveEffectors()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/ |
H A D | names.h | 276 #define BULLETHOLE 952 macro
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player1.c | 737 if(sprite[l].picnum == BULLETHOLE) in shoot() 742 l = spawn(k,BULLETHOLE); in shoot()
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H A D | NAMES.H | 343 #define BULLETHOLE 1212 macro
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H A D | game5.c | 90 case BULLETHOLE: in animatesprites()
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H A D | actors3.c | 932 case BULLETHOLE: in movetransports()
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H A D | game4.c | 782 case BULLETHOLE: in spawn()
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H A D | premap.c | 990 tloadtile(BULLETHOLE); in cachegoodsprites()
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H A D | actors6.c | 1825 case BULLETHOLE: in moveeffectors()
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_stat.c | 165 {0,BULLETHOLE,stat_bullethole,FL_TRANSLUCENT,0,0,0,0,0},
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H A D | sprites.h | 533 BULLETHOLE, ALTBULLETHO, enumerator
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