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Searched refs:BULLETHOLE (Results 1 – 23 of 23) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dnames.h21 #define BULLETHOLE 313 macro
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnames.h276 #define BULLETHOLE 952 macro
H A Dnamesdyn.cpp132 { "BULLETHOLE", DVPTR(BULLETHOLE), BULLETHOLE__STATIC },
760 int32_t BULLETHOLE = BULLETHOLE__STATIC; variable
H A Dnamesdyn.h753 extern int32_t BULLETHOLE;
H A Dpremap.cpp255 tloadtile(BULLETHOLE, 1); in cacheDukeTiles()
H A Dplayer.cpp730 if (decalTile != BULLETHOLE) in P_PostFireHitscan()
1189 …um, spawnedSprite, &hitData, spriteNum, projecTile, Zvel, -SMALLSMOKE, BULLETHOLE, SHOTSPARK1, 0) … in A_ShootHardcoded()
H A Dgamedef.cpp6265 (int16_t)SMALLSMOKE, -1, -1, 600, (int16_t)BULLETHOLE, -1, 0, 0, in C_InitProjectiles()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnames.h276 #define BULLETHOLE 952 macro
H A Dnamesdyn.cpp306 { "BULLETHOLE", DVPTR(BULLETHOLE), BULLETHOLE__STATIC, BULLETHOLE__STATICRR },
1758 int32_t BULLETHOLE = BULLETHOLE__STATIC; variable
H A Dnamesdyn.h2424 extern int32_t BULLETHOLE;
H A Dpremap.cpp400 tloadtile(BULLETHOLE,1); in G_PrecacheSprites()
H A Dplayer.cpp927 … if (sprite[decalSprite].picnum == BULLETHOLE && dist(&sprite[decalSprite], &sprite[spawnedSprite]) in A_Shoot()
931 decalSprite = A_Spawn(spawnedSprite, BULLETHOLE); in A_Shoot()
H A Dactors.cpp9028 if (RR && sprite[sectSprite].picnum == BULLETHOLE) continue; in G_MoveEffectors()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/
H A Dnames.h276 #define BULLETHOLE 952 macro
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dplayer1.c737 if(sprite[l].picnum == BULLETHOLE) in shoot()
742 l = spawn(k,BULLETHOLE); in shoot()
H A DNAMES.H343 #define BULLETHOLE 1212 macro
H A Dgame5.c90 case BULLETHOLE: in animatesprites()
H A Dactors3.c932 case BULLETHOLE: in movetransports()
H A Dgame4.c782 case BULLETHOLE: in spawn()
H A Dpremap.c990 tloadtile(BULLETHOLE); in cachegoodsprites()
H A Dactors6.c1825 case BULLETHOLE: in moveeffectors()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_stat.c165 {0,BULLETHOLE,stat_bullethole,FL_TRANSLUCENT,0,0,0,0,0},
H A Dsprites.h533 BULLETHOLE, ALTBULLETHO, enumerator