Searched refs:BURNABLE (Results 1 – 12 of 12) sorted by relevance
1370 my->flags[BURNABLE] = true; in actMonster()1401 my->flags[BURNABLE] = false; in actMonster()1415 my->flags[BURNABLE] = false; in actMonster()1425 my->flags[BURNABLE] = false; in actMonster()1430 my->flags[BURNABLE] = false; in actMonster()1439 my->flags[BURNABLE] = false; in actMonster()1484 my->flags[BURNABLE] = false; in actMonster()1489 my->flags[BURNABLE] = false; in actMonster()1494 my->flags[BURNABLE] = false; in actMonster()1499 my->flags[BURNABLE] = false; in actMonster()[all …]
63 my->flags[BURNABLE] = true; in actDoor()
482 my->flags[BURNABLE] = true; in actBoulder()1110 my->flags[BURNABLE] = true; in actBoulder()
719 if ( my->flags[BURNING] && !hit.entity->flags[BURNING] && hit.entity->flags[BURNABLE] ) in barony_clear()747 else if ( hit.entity->flags[BURNING] && !my->flags[BURNING] && my->flags[BURNABLE] ) in barony_clear()
164 if ( !my->flags[BURNABLE] ) in actFurniture()166 my->flags[BURNABLE] = true; in actFurniture()186 flags[BURNABLE] = true; in actFurniture()
4309 entity->flags[BURNABLE] = true; in assignActions()4419 entity->flags[BURNABLE] = true; in assignActions()5258 entity->flags[BURNABLE] = true; in assignActions()5276 entity->flags[BURNABLE] = true; in assignActions()5311 entity->flags[BURNABLE] = true; in assignActions()5363 entity->flags[BURNABLE] = true; in assignActions()
30 #define BURNABLE 10 macro
462 if ( !entity->flags[BURNABLE] ) in gameLogic()
1728 entity->flags[BURNABLE] = true; in clientActions()
1168 my->flags[BURNABLE] = true; in actPlayer()
7995 if ( hit.entity->flags[BURNABLE] ) in attack()16494 if ( this->flags[BURNABLE] ) in SetEntityOnFire()
8132 BURNABLE