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Searched refs:BURNABLE (Results 1 – 12 of 12) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactmonster.cpp1370 my->flags[BURNABLE] = true; in actMonster()
1401 my->flags[BURNABLE] = false; in actMonster()
1415 my->flags[BURNABLE] = false; in actMonster()
1425 my->flags[BURNABLE] = false; in actMonster()
1430 my->flags[BURNABLE] = false; in actMonster()
1439 my->flags[BURNABLE] = false; in actMonster()
1484 my->flags[BURNABLE] = false; in actMonster()
1489 my->flags[BURNABLE] = false; in actMonster()
1494 my->flags[BURNABLE] = false; in actMonster()
1499 my->flags[BURNABLE] = false; in actMonster()
[all …]
H A Dactdoor.cpp63 my->flags[BURNABLE] = true; in actDoor()
H A Dactboulder.cpp482 my->flags[BURNABLE] = true; in actBoulder()
1110 my->flags[BURNABLE] = true; in actBoulder()
H A Dcollision.cpp719 if ( my->flags[BURNING] && !hit.entity->flags[BURNING] && hit.entity->flags[BURNABLE] ) in barony_clear()
747 else if ( hit.entity->flags[BURNING] && !my->flags[BURNING] && my->flags[BURNABLE] ) in barony_clear()
H A Dactgeneral.cpp164 if ( !my->flags[BURNABLE] ) in actFurniture()
166 my->flags[BURNABLE] = true; in actFurniture()
186 flags[BURNABLE] = true; in actFurniture()
H A Dmaps.cpp4309 entity->flags[BURNABLE] = true; in assignActions()
4419 entity->flags[BURNABLE] = true; in assignActions()
5258 entity->flags[BURNABLE] = true; in assignActions()
5276 entity->flags[BURNABLE] = true; in assignActions()
5311 entity->flags[BURNABLE] = true; in assignActions()
5363 entity->flags[BURNABLE] = true; in assignActions()
H A Dentity.hpp30 #define BURNABLE 10 macro
H A Dgame.cpp462 if ( !entity->flags[BURNABLE] ) in gameLogic()
H A Dnet.cpp1728 entity->flags[BURNABLE] = true; in clientActions()
H A Dactplayer.cpp1168 my->flags[BURNABLE] = true; in actPlayer()
H A Dentity.cpp7995 if ( hit.entity->flags[BURNABLE] ) in attack()
16494 if ( this->flags[BURNABLE] ) in SetEntityOnFire()
/dports/games/connectagram/connectagram-1.2.11/data/en/
H A Dwords8132 BURNABLE