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Searched refs:BUTTONHELD (Results 1 – 9 of 9) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DCONTROL.H56 #define BUTTONHELD(x) \ macro
63 ( BUTTON( x ) && !BUTTONHELD( x ) )
65 ( !BUTTON( x ) && BUTTONHELD( x ) )
67 ( BUTTON( x ) != BUTTONHELD( x ) )
/dports/games/jfsw/jfsw-c434002/jfmact/
H A Dcontrol.h50 #define BUTTONHELD(x) CONTROL_ButtonHeld(x) macro
52 ( BUTTON( x ) && !BUTTONHELD( x ) )
54 ( !BUTTON( x ) && BUTTONHELD( x ) )
56 ( BUTTON( x ) != BUTTONHELD( x ) )
/dports/games/NBlood/NBlood-a1689a4/source/mact/include/
H A Dcontrol.h53 #define BUTTONHELD(x) ((CONTROL_ButtonHeldState >> ((uint64_t)(x))) & 1) macro
55 #define BUTTONJUSTPRESSED(x) (BUTTON(x) && !BUTTONHELD(x))
56 #define BUTTONRELEASED(x) (!BUTTON(x) && BUTTONHELD(x))
57 #define BUTTONSTATECHANGED(x) (BUTTON(x) != BUTTONHELD(x))
/dports/games/jfsw/jfsw-c434002/src/
H A Dsetup.c378 if (BUTTON(i) && !BUTTONHELD(i))
394 if (BUTTON(gamefunc_Fire) && !BUTTONHELD(gamefunc_Fire))
H A Dgame.c5117 if (BUTTON(gamefunc_Mouse_Aiming) && !BUTTONHELD(gamefunc_Mouse_Aiming)) in getinput()
5191 if (BUTTON(gamefunc_Map_Follow_Mode) && !BUTTONHELD(gamefunc_Map_Follow_Mode)) in getinput()
H A Dplayer.c2440 if (BUTTON(gamefunc_Map_Follow_Mode) && !BUTTONHELD(gamefunc_Map_Follow_Mode)) in MoveScrollMode2D()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsetup.cpp379 if (BUTTON(i) && !BUTTONHELD(i))
395 if (BUTTON(gamefunc_Fire) && !BUTTONHELD(gamefunc_Fire))
H A Dgame.cpp5040 if (BUTTON(gamefunc_Mouse_Aiming) && !BUTTONHELD(gamefunc_Mouse_Aiming)) in getinput()
5099 if (BUTTON(gamefunc_Map_Follow_Mode) && !BUTTONHELD(gamefunc_Map_Follow_Mode)) in getinput()
H A Dplayer.cpp2529 if (BUTTON(gamefunc_Map_Follow_Mode) && !BUTTONHELD(gamefunc_Map_Follow_Mode)) in MoveScrollMode2D()