Searched refs:BUTTONHELD (Results 1 – 9 of 9) sorted by relevance
56 #define BUTTONHELD(x) \ macro63 ( BUTTON( x ) && !BUTTONHELD( x ) )65 ( !BUTTON( x ) && BUTTONHELD( x ) )67 ( BUTTON( x ) != BUTTONHELD( x ) )
50 #define BUTTONHELD(x) CONTROL_ButtonHeld(x) macro52 ( BUTTON( x ) && !BUTTONHELD( x ) )54 ( !BUTTON( x ) && BUTTONHELD( x ) )56 ( BUTTON( x ) != BUTTONHELD( x ) )
53 #define BUTTONHELD(x) ((CONTROL_ButtonHeldState >> ((uint64_t)(x))) & 1) macro55 #define BUTTONJUSTPRESSED(x) (BUTTON(x) && !BUTTONHELD(x))56 #define BUTTONRELEASED(x) (!BUTTON(x) && BUTTONHELD(x))57 #define BUTTONSTATECHANGED(x) (BUTTON(x) != BUTTONHELD(x))
378 if (BUTTON(i) && !BUTTONHELD(i))394 if (BUTTON(gamefunc_Fire) && !BUTTONHELD(gamefunc_Fire))
5117 if (BUTTON(gamefunc_Mouse_Aiming) && !BUTTONHELD(gamefunc_Mouse_Aiming)) in getinput()5191 if (BUTTON(gamefunc_Map_Follow_Mode) && !BUTTONHELD(gamefunc_Map_Follow_Mode)) in getinput()
2440 if (BUTTON(gamefunc_Map_Follow_Mode) && !BUTTONHELD(gamefunc_Map_Follow_Mode)) in MoveScrollMode2D()
379 if (BUTTON(i) && !BUTTONHELD(i))395 if (BUTTON(gamefunc_Fire) && !BUTTONHELD(gamefunc_Fire))
5040 if (BUTTON(gamefunc_Mouse_Aiming) && !BUTTONHELD(gamefunc_Mouse_Aiming)) in getinput()5099 if (BUTTON(gamefunc_Map_Follow_Mode) && !BUTTONHELD(gamefunc_Map_Follow_Mode)) in getinput()
2529 if (BUTTON(gamefunc_Map_Follow_Mode) && !BUTTONHELD(gamefunc_Map_Follow_Mode)) in MoveScrollMode2D()