Searched refs:BUTTON_ATTACK2 (Results 1 – 15 of 15) sorted by relevance
813 if (ent->client->buttons & BUTTON_ATTACK2) { in weapon_disruptor_fire()887 if(ent->client->buttons & BUTTON_ATTACK2) in weapon_vaporizer_fire()1175 if(ent->client->buttons & BUTTON_ATTACK2) in Blaster_Fire()1193 if(ent->client->buttons & BUTTON_ATTACK2) in Blaster_Fire()1207 else if (ent->client->buttons & BUTTON_ATTACK2) in Blaster_Fire()1365 if(ent->client->buttons & BUTTON_ATTACK2) in Weapon_Strafer_Fire()1396 if(ent->client->buttons & BUTTON_ATTACK2) in Weapon_Strafer_Fire()1456 if(ent->client->buttons & BUTTON_ATTACK2) { in Weapon_Hover_Fire()1477 if(ent->client->buttons & BUTTON_ATTACK2) { in Weapon_Hover_Fire()1820 if(ent->client->buttons & BUTTON_ATTACK2) in Weapon_Smartgun()[all …]
574 #define BUTTON_ATTACK2 4 macro
3947 buttonMask = BUTTON_ATTACK | BUTTON_ATTACK2; in ClientBeginServerFrame()
682 ucmd->buttons = BUTTON_ATTACK2; in ACEMV_Move()798 ucmd->buttons = BUTTON_ATTACK2; in ACEMV_Wander()1098 ucmd->buttons = BUTTON_ATTACK2; in ACEMV_Attack()1106 ucmd->buttons = BUTTON_ATTACK2; in ACEMV_Attack()1119 ucmd->buttons = BUTTON_ATTACK2; in ACEMV_Attack()1125 ucmd->buttons = BUTTON_ATTACK2; in ACEMV_Attack()1133 ucmd->buttons = BUTTON_ATTACK2; in ACEMV_Attack()1141 ucmd->buttons = BUTTON_ATTACK2; in ACEMV_Attack()1151 ucmd->buttons = BUTTON_ATTACK2; in ACEMV_Attack()1159 ucmd->buttons = BUTTON_ATTACK2; in ACEMV_Attack()[all …]
524 #define BUTTON_ATTACK2 (1 << 3) macro
530 if( client->ps.stats[ STAT_MISC ] < pounceSpeed && ucmd->buttons & BUTTON_ATTACK2 ) in ClientTimerActions()533 if( !( ucmd->buttons & BUTTON_ATTACK2 ) ) in ClientTimerActions()551 if( client->ps.stats[ STAT_MISC ] < LEVEL4_CHARGE_TIME && ucmd->buttons & BUTTON_ATTACK2 && in ClientTimerActions()572 if( !( ucmd->buttons & BUTTON_ATTACK2 ) || client->charging || in ClientTimerActions()
398 cmd->buttons & BUTTON_ATTACK2 ) in PM_CmdScale()489 if( pm->cmd.buttons & BUTTON_ATTACK2 && in PM_CheckCharge()513 if( pm->cmd.buttons & BUTTON_ATTACK2 ) in PM_CheckPounce()2843 attack2 = pm->cmd.buttons & BUTTON_ATTACK2; in PM_Weapon()2856 attack2 = pm->cmd.buttons & BUTTON_ATTACK2; in PM_Weapon()2886 attack2 = pm->cmd.buttons & BUTTON_ATTACK2; in PM_Weapon()3282 ( pm->cmd.buttons & BUTTON_ATTACK2 ) && in PmoveSingle()
358 cmd->buttons |= BUTTON_ATTACK2; in CL_FinishMove()
1091 #define BUTTON_ATTACK2 32 macro