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Searched refs:BY2 (Results 1 – 25 of 71) sorted by relevance

123

/dports/net/x11vnc/x11vnc-0.9.16/misc/
H A Dranfb.pl127 $BY2 = $B2 + $yb * $B4;
149 $v = int($BY1 + $X[$n+2]*$BY2);
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg1/
H A Dformatio.2da9 3BY2 0 0 64 0 -64 0 0 48 64 48 -64 48 0 96 64 96 -64 96 0 144 64 144 -64 144 0 192 64 192 -64 192 0…
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg2/
H A Dformatio.2da9 3BY2 0 0 64 0 -64 0 0 48 64 48 -64 48 0 96 64 96 -64 96 0 144 64 144 -64 144 0 192 64 192 -64 192 0…
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/pst/
H A Dformatio.2da9 3BY2 0 0 64 0 -64 0 0 48 64 48 -64 48 0 96 64 96 -64 96 0 144 64 144 -64 144 0 192 64 192 -64 192 0…
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/iwd/
H A Dformatio.2da9 3BY2 0 0 64 0 -64 0 0 48 64 48 -64 48 0 96 64 96 -64 96 0 144 64 144 -64 144 0 192 64 192 -64 192 0…
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/iwd2/
H A Dformatio.2da9 3BY2 0 0 64 0 -64 0 0 48 64 48 -64 48 0 96 64 96 -64 96 0 144 64 144 -64 144 0 192 64 192 -64 192 0…
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/how/
H A Dformatio.2da9 3BY2 0 0 64 0 -64 0 0 48 64 48 -64 48 0 96 64 96 -64 96 0 144 64 144 -64 144 0 192 64 192 -64 192 0…
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dmain.c123 int BX2, BY2; variable
126 int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1; variable
H A Dtools.c118 BY2 = SCR_FIELDY + 1; in SetDrawtoField()
127 BY2 = SCR_FIELDY; in SetDrawtoField()
138 BY2 = SCR_FIELDY + 1; in SetDrawtoField()
147 BY2 = SCR_FIELDY; in SetDrawtoField()
162 BY2 = SCR_FIELDY - 1; in SetDrawtoField()
208 for (yy = BY1; yy <= BY2; yy++) in RedrawPlayfield()
1574 else if (y > BY2) /* object enters playfield from the bottom */ in DrawGraphicShiftedNormal()
1576 y = BY2; in DrawGraphicShiftedNormal()
1588 if (y == BY2) /* object completely above bottom border */ in DrawGraphicShiftedNormal()
1596 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) in DrawGraphicShiftedNormal()
[all …]
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dmain.c114 int BX2, BY2; variable
117 int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1; variable
H A Dtools.c116 BY2 = SCR_FIELDY; in SetDrawtoField()
129 BY2 = SCR_FIELDY - 1; in SetDrawtoField()
175 for (yy = BY1; yy <= BY2; yy++) in RedrawPlayfield()
1180 else if (y > BY2) /* object enters playfield from the bottom */ in DrawGraphicShiftedNormal()
1182 y = BY2; in DrawGraphicShiftedNormal()
1194 if (y == BY2) /* object completely above bottom border */ in DrawGraphicShiftedNormal()
1202 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) in DrawGraphicShiftedNormal()
2480 for (y = BY1; y <= BY2; y++) in DrawLevel()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dmain.c114 int BX2, BY2; variable
117 int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1; variable
H A Dtools.c116 BY2 = SCR_FIELDY; in SetDrawtoField()
129 BY2 = SCR_FIELDY - 1; in SetDrawtoField()
175 for (yy = BY1; yy <= BY2; yy++) in RedrawPlayfield()
1180 else if (y > BY2) /* object enters playfield from the bottom */ in DrawGraphicShiftedNormal()
1182 y = BY2; in DrawGraphicShiftedNormal()
1194 if (y == BY2) /* object completely above bottom border */ in DrawGraphicShiftedNormal()
1202 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) in DrawGraphicShiftedNormal()
2480 for (y = BY1; y <= BY2; y++) in DrawLevel()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dmain.c123 int BX2, BY2; variable
126 int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1; variable
H A Dtools.c118 BY2 = SCR_FIELDY + 1; in SetDrawtoField()
127 BY2 = SCR_FIELDY; in SetDrawtoField()
138 BY2 = SCR_FIELDY + 1; in SetDrawtoField()
147 BY2 = SCR_FIELDY; in SetDrawtoField()
162 BY2 = SCR_FIELDY - 1; in SetDrawtoField()
208 for (yy = BY1; yy <= BY2; yy++) in RedrawPlayfield()
1574 else if (y > BY2) /* object enters playfield from the bottom */ in DrawGraphicShiftedNormal()
1576 y = BY2; in DrawGraphicShiftedNormal()
1588 if (y == BY2) /* object completely above bottom border */ in DrawGraphicShiftedNormal()
1596 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) in DrawGraphicShiftedNormal()
[all …]
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.c63 int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1; variable
H A Dtools.c55 BY2 = SCR_FIELDY - 1; in SetDrawtoField()
618 else if (y > BY2) /* Element kommt von unten ins Bild */ in DrawGraphicShifted()
620 y = BY2; in DrawGraphicShifted()
632 if (y == BY2) /* Element unterhalb des Bildes */ in DrawGraphicShifted()
640 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) in DrawGraphicShifted()
872 for(y=BY1; y<=BY2; y++)
H A Dmain.h56 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
443 extern int BX1,BY1, BX2,BY2;
/dports/graphics/wings/wings-8d019ebe48/plugins_src/commands/
H A Dwpc_absolute_scale.erl133 [{BX1,BY1,BZ1},{BX2,BY2,BZ2}]) ->
135 getC(AY1,AY2,BY1,BY2),
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/
H A DTitleCommandEditor.cpp79 static constexpr int32_t BY2 = 70; variable
784 …DrawTextBasic(dpi, w->windowPos + ScreenCoordsXY{ WS, BY2 - 14 }, command_info.descStringId, {}, {… in window_title_command_editor_paint()
/dports/java/bouncycastle15/crypto-169/tls/src/test/resources/org/bouncycastle/tls/test/
H A Dx509-ca-key-rsa_pss_384.pem116 f1hmI828Ea/hP6/YXhaFzX23f1n6/ynm709ua++wke+BY2+yDCtHpiH3H0v7Hedv
/dports/graphics/xv-m17n/xv-3.10a/
H A Dxvgam.c292 #define BY2 (BY0 + BYSPACE*2) macro
299 BTCreate(&gbut[G_BMAXCONT],butF, BX0,BY2, 52,BUTTH,"Norm",
308 BTCreate(&gbut[G_BUP_CN],butF, BX1,BY2, 52,BUTTH,"Sharp",
319 BTCreate(&gbut[G_B3], butF, BX2, BY2, 25,BUTTH,"3",
321 BTCreate(&gbut[G_B4], butF, BX2+26,BY2, 26,BUTTH,"4",
330 BTCreate(&gbut[G_BGETRES],butF,BX3, BY2, 52,BUTTH,"CutRes",
/dports/japanese/xv/xv-3.10a/
H A Dxvgam.c292 #define BY2 (BY0 + BYSPACE*2) macro
299 BTCreate(&gbut[G_BMAXCONT],butF, BX0,BY2, 52,BUTTH,"Norm",
308 BTCreate(&gbut[G_BUP_CN],butF, BX1,BY2, 52,BUTTH,"Sharp",
319 BTCreate(&gbut[G_B3], butF, BX2, BY2, 25,BUTTH,"3",
321 BTCreate(&gbut[G_B4], butF, BX2+26,BY2, 26,BUTTH,"4",
330 BTCreate(&gbut[G_BGETRES],butF,BX3, BY2, 52,BUTTH,"CutRes",
/dports/graphics/xv/xv-3.10a/
H A Dxvgam.c292 #define BY2 (BY0 + BYSPACE*2) macro
299 BTCreate(&gbut[G_BMAXCONT],butF, BX0,BY2, 52,BUTTH,"Norm",
308 BTCreate(&gbut[G_BUP_CN],butF, BX1,BY2, 52,BUTTH,"Sharp",
319 BTCreate(&gbut[G_B3], butF, BX2, BY2, 25,BUTTH,"3",
321 BTCreate(&gbut[G_B4], butF, BX2+26,BY2, 26,BUTTH,"4",
330 BTCreate(&gbut[G_BGETRES],butF,BX3, BY2, 52,BUTTH,"CutRes",
/dports/science/py-scipy/scipy-1.7.1/scipy/special/specfun/
H A Dspecfun.f11903 & BY1(0:251),DY1(0:251),BY2(0:251),DY2(0:251)
11931 CALL JYNB(KM+1,U2,NM,BJ2,DJ2,BY2,DY2)
11970 F2R=F2R+(-1)**(IC+K)*FG(K)*BJ1(K-1)*BY2(K-1)
11972 F2R=F2R+(-1)**(IC+K)*FG(K)*(BJ1(K-1)*BY2(K)
11973 & +(-1)**KD*BJ1(K)*BY2(K-1))
11975 F2R=F2R+(-1)**(IC+K)*FG(K)*(BJ1(K-1)*BY2(K+1)
11976 & -BJ1(K+1)*BY2(K-1))
11985 & -C1*DJ1(K-1)*BY2(K-1))
11989 & +(-1)**KD*DJ1(K)*BY2(K-1)))
11992 & -BJ1(K+1)*DY2(K-1))-C1*(DJ1(K-1)*BY2(K+1)
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