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Searched refs:BZDB_FOGCOLOR (Results 1 – 6 of 6) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DStateDatabase.h248 static const std::string BZDB_FOGCOLOR; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DStateDatabase.h248 static const std::string BZDB_FOGCOLOR; variable
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DSceneRenderer.cxx1121 if (!parseColorString(BZDB.get(StateDatabase::BZDB_FOGCOLOR), fogColor)) in setupMapFog()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DSceneRenderer.cxx1121 if (!parseColorString(BZDB.get(StateDatabase::BZDB_FOGCOLOR), fogColor)) in setupMapFog()
/dports/games/bzflag-server/bzflag-2.4.22/src/common/
H A DStateDatabase.cxx116 const std::string StateDatabase::BZDB_FOGCOLOR = std::string("_fogColor"); member in StateDatabase
/dports/games/bzflag/bzflag-2.4.22/src/common/
H A DStateDatabase.cxx116 const std::string StateDatabase::BZDB_FOGCOLOR = std::string("_fogColor"); member in StateDatabase