Searched refs:BZDB_LOCKONANGLE (Results 1 – 10 of 10) sorted by relevance
417 if (fabs(rotation) < BZDB.eval(StateDatabase::BZDB_LOCKONANGLE)) in chasePlayer()703 … errorLimit = World::getWorld()->getMaxShots() * BZDB.eval(StateDatabase::BZDB_LOCKONANGLE) / 8.0f; in fireAtTank()
110 … errorLimit = World::getWorld()->getMaxShots() * BZDB.eval(StateDatabase::BZDB_LOCKONANGLE) / 8.0f; in execute()
4295 if (a < BZDB.eval(StateDatabase::BZDB_LOCKONANGLE) && // about 8.5 degrees in setTarget()4413 if (a < BZDB.eval(StateDatabase::BZDB_LOCKONANGLE) && // about 8.5 degrees in setHuntTarget()
267 static const std::string BZDB_LOCKONANGLE; variable
135 const std::string StateDatabase::BZDB_LOCKONANGLE = std::string("_lockOnAngle"); member in StateDatabase