Home
last modified time | relevance | path

Searched refs:BZDB_MGUNADVEL (Results 1 – 8 of 8) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DStateDatabase.h279 static const std::string BZDB_MGUNADVEL; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DStateDatabase.h279 static const std::string BZDB_MGUNADVEL; variable
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DRobotPlayer.cxx99 … getFlag() == Flags::MachineGun ? BZDB.eval(StateDatabase::BZDB_MGUNADVEL) : 1) + in getProjectedPosition()
H A DSegmentedShotStrategy.cxx755 float mgunAdVel = BZDB.eval(StateDatabase::BZDB_MGUNADVEL); in MachineGunStrategy()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DRobotPlayer.cxx99 … getFlag() == Flags::MachineGun ? BZDB.eval(StateDatabase::BZDB_MGUNADVEL) : 1) + in getProjectedPosition()
H A DSegmentedShotStrategy.cxx755 float mgunAdVel = BZDB.eval(StateDatabase::BZDB_MGUNADVEL); in MachineGunStrategy()
/dports/games/bzflag-server/bzflag-2.4.22/src/common/
H A DStateDatabase.cxx145 const std::string StateDatabase::BZDB_MGUNADVEL = std::string("_mGunAdVel"); member in StateDatabase
/dports/games/bzflag/bzflag-2.4.22/src/common/
H A DStateDatabase.cxx145 const std::string StateDatabase::BZDB_MGUNADVEL = std::string("_mGunAdVel"); member in StateDatabase