Searched refs:BZDB_MGUNADVEL (Results 1 – 8 of 8) sorted by relevance
279 static const std::string BZDB_MGUNADVEL; variable
99 … getFlag() == Flags::MachineGun ? BZDB.eval(StateDatabase::BZDB_MGUNADVEL) : 1) + in getProjectedPosition()
755 float mgunAdVel = BZDB.eval(StateDatabase::BZDB_MGUNADVEL); in MachineGunStrategy()
145 const std::string StateDatabase::BZDB_MGUNADVEL = std::string("_mGunAdVel"); member in StateDatabase