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Searched refs:B_ANTIMATTER (Results 1 – 5 of 5) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_building.h66 B_ANTIMATTER, /**< this building is antimatter storage */ enumerator
H A Dcp_building.cpp72 { "amstorage", B_ANTIMATTER },
H A Dcp_base.cpp433 case B_ANTIMATTER: in B_GetCapacityFromBuildingType()
465 return B_ANTIMATTER; in B_GetBuildingTypeByCapacity()
2061 case B_ANTIMATTER: in B_BuildingOpenAfterClick()
2864 if (add && !B_GetBuildingStatus(base, B_ANTIMATTER)) { in B_ManageAntimatter()
H A Dcp_transfer.cpp55 if (B_GetBuildingStatus(destination, B_ANTIMATTER)) { in TR_EmptyTransferCargo()
H A Dcp_base_callbacks.cpp362 …GE && b->buildingType != B_WORKSHOP && b->buildingType != B_LAB && b->buildingType != B_ANTIMATTER) in B_BaseInit_f()