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Searched refs:B_BuildingSetUsed (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_building.h125 #define B_BuildingSetUsed(usedArray, buildingIDX) { (usedArray)[buildingIDX] = true; } macro
H A Dcp_cgame_callbacks.cpp474 B_BuildingSetUsed(used, building->idx); in GAME_CP_DrawBase()
H A Dcp_base.cpp603 B_BuildingSetUsed(used, entry->idx); in B_AssembleMap()