Searched refs:B_BuildingSetUsed (Results 1 – 3 of 3) sorted by relevance
125 #define B_BuildingSetUsed(usedArray, buildingIDX) { (usedArray)[buildingIDX] = true; } macro
474 B_BuildingSetUsed(used, building->idx); in GAME_CP_DrawBase()
603 B_BuildingSetUsed(used, entry->idx); in B_AssembleMap()