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Searched refs:B_NOISE (Results 1 – 7 of 7) sorted by relevance

/dports/audio/bristol/bristol-0.60.10/bristol/
H A Dbristolbme700.c274 audiomain->palette[B_NOISE]->specs->io[0].buf = BME700LOCAL->noisebuf; in bme700Preops()
276 (audiomain->palette)[B_NOISE], in bme700Preops()
342 audiomain->palette[B_NOISE]->specs->io[0].buf = BME700LOCAL->noisebuf; in operateOneBme700()
344 (audiomain->palette)[B_NOISE], in operateOneBme700()
634 initSoundAlgo(B_NOISE, 5, baudio, audiomain, baudio->sound); in bristolBme700Init()
H A Dbristolpoly800.c241 audiomain->palette[B_NOISE]->specs->io[0].buf = P800LOCAL->noisebuf; in poly800Preops()
243 (audiomain->palette)[B_NOISE], in poly800Preops()
348 audiomain->palette[B_NOISE]->specs->io[0].buf = P800LOCAL->noisebuf; in operateOnePoly800()
350 (audiomain->palette)[B_NOISE], in operateOnePoly800()
635 initSoundAlgo(B_NOISE, 3, baudio, audiomain, baudio->sound); in bristolPoly800Init()
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Dmanage.cpp132 screen.set_noise(B_NOISE, 1.0f - t, in run_noise()
163 screen.set_noise(B_NOISE, noise_level, 0.0f, noise_level); in run_noise()
175 screen.set_noise(B_NOISE, 1.0f, 0.0f, 1.0f); in noise()
H A Dkobo.h125 B_NOISE, enumerator
H A Dscreen.cpp52 int _screen::noise_source = B_NOISE;
165 render_title_noise(fade, y, h, (int)B_NOISE, 0); in title()
813 B_NOISE, 6); in render_highlight()
H A Dkobo.cpp1034 { "GFX>>noise.png", B_NOISE, NOISE_SIZEX, 1, 1.0f,
/dports/audio/bristol/bristol-0.60.10/include/bristol/
H A Dbristol.h192 #define B_NOISE 4 macro